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# Introduction
This page details the extensions that are supported by ANGLE.
Specifications for GLES extensions can be found in the [Khronos OpenGL ES API
Registry](http://www.khronos.org/registry/gles/)
Specifications for EGL extensions can be found in the [Khronos EGL API Registry]
(http://www.khronos.org/registry/egl/)
Specifications for ANGLE-specific extensions can be found in the [ANGLE
extension registry](../extensions)
# Details
## GLES extensions
* GL\_OES\_element\_index\_uint (fn1)
* GL\_OES\_get\_program\_binary
* GL\_OES\_packed\_depth\_stencil
* GL\_OES\_rgb8\_rgba8
* GL\_OES\_standard\_derivatives
* GL\_OES\_texture\_half\_float (fn1)
* GL\_OES\_texture\_half\_float\_linear (fn1)
* GL\_OES\_texture\_float (fn1)
* GL\_OES\_texture\_float\_linear (fn1)
* GL\_OES\_texture\_npot (fn1)
* GL\_EXT\_occlusion\_query\_boolean (fn1)
* GL\_EXT\_read\_format\_bgra
* GL\_EXT\_robustness
* reset notifications and sized queries only, no robust buffer access
* GL\_EXT\_texture\_compression\_dxt1 (fn1)
* GL\_EXT\_texture\_filter\_anisotropic (fn1)
* GL\_EXT\_texture\_format\_BGRA8888
* GL\_EXT\_texture\_storage
* GL\_ANGLE\_depth\_texture
* requires support for INTZ and NULL surfaces in D3D9 (see
http://aras-p.info/texts/D3D9GPUHacks.html)
* GL\_ANGLE\_framebuffer\_blit
* GL\_ANGLE\_framebuffer\_multisample (fn1)
* GL\_ANGLE\_instanced\_arrays
* requires SM3 support
* GL\_ANGLE\_pack\_reverse\_row\_order
* GL\_ANGLE\_texture\_compression\_dxt3 (fn1)
* GL\_ANGLE\_texture\_compression\_dxt5 (fn1)
* GL\_ANGLE\_texture\_usage
* GL\_ANGLE\_translated\_shader\_source
* GL\_NV\_fence (fn1)
## EGL Extensions
* EGL\_EXT\_create\_context\_robustness
* only reset notifications supported
* EGL\_ANGLE\_d3d\_share\_handle\_client\_buffer (fn2)
* EGL\_ANGLE\_query\_surface\_pointer
* EGL\_ANGLE\_software\_display (fn3)
* EGL\_ANGLE\_surface\_d3d\_texture\_2d\_share\_handle (fn2)
* EGL\_NV\_post\_sub\_buffer
### Notes
* fn1: extensions are only exposed if underlying D3D9 device has support for
the required features
* fn2: extensions are only exposed when running on D3D9Ex (ie Win Vista/7)
* fn3: extension is only exposed when swiftshader is present