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367 lines
12 KiB
367 lines
12 KiB
4 months ago
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/*
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* [The "BSD licence"]
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* Copyright (c) 2005-2008 Terence Parr
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* All rights reserved.
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*
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* Conversion to C#:
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* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. The name of the author may not be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace Antlr.Runtime.Debug
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{
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using System.Collections.Generic;
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/** <summary>
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* Broadcast debug events to multiple listeners. Lets you debug and still
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* use the event mechanism to build parse trees etc... Not thread-safe.
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* Don't add events in one thread while parser fires events in another.
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* </summary>
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*
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* <seealso cref="DebugEventRepeater"/>
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*/
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public class DebugEventHub : IDebugEventListener
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{
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List<IDebugEventListener> _listeners = new List<IDebugEventListener>();
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public DebugEventHub( params IDebugEventListener[] listeners )
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{
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_listeners = new List<IDebugEventListener>( listeners );
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}
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public virtual void Initialize()
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{
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}
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/** <summary>
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* Add another listener to broadcast events too. Not thread-safe.
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* Don't add events in one thread while parser fires events in another.
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* </summary>
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*/
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public virtual void AddListener( IDebugEventListener listener )
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{
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_listeners.Add( listener );
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}
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/* To avoid a mess like this:
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public void enterRule(final String ruleName) {
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broadcast(new Code(){
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public void exec(DebugEventListener listener) {listener.enterRule(ruleName);}}
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);
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}
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I am dup'ing the for-loop in each. Where are Java closures!? blech!
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*/
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public virtual void EnterRule( string grammarFileName, string ruleName )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EnterRule( grammarFileName, ruleName );
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}
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}
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public virtual void ExitRule( string grammarFileName, string ruleName )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ExitRule( grammarFileName, ruleName );
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}
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}
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public virtual void EnterAlt( int alt )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EnterAlt( alt );
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}
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}
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public virtual void EnterSubRule( int decisionNumber )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EnterSubRule( decisionNumber );
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}
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}
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public virtual void ExitSubRule( int decisionNumber )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ExitSubRule( decisionNumber );
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}
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}
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public virtual void EnterDecision(int decisionNumber, bool couldBacktrack)
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EnterDecision( decisionNumber, couldBacktrack );
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}
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}
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public virtual void ExitDecision( int decisionNumber )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ExitDecision( decisionNumber );
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}
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}
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public virtual void Location( int line, int pos )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Location( line, pos );
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}
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}
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public virtual void ConsumeToken( IToken token )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ConsumeToken( token );
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}
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}
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public virtual void ConsumeHiddenToken( IToken token )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ConsumeHiddenToken( token );
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}
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}
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public virtual void LT( int index, IToken t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.LT( index, t );
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}
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}
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public virtual void Mark( int index )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Mark( index );
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}
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}
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public virtual void Rewind( int index )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Rewind( index );
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}
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}
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public virtual void Rewind()
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Rewind();
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}
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}
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public virtual void BeginBacktrack( int level )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.BeginBacktrack( level );
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}
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}
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public virtual void EndBacktrack( int level, bool successful )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EndBacktrack( level, successful );
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}
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}
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public virtual void RecognitionException( RecognitionException e )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.RecognitionException( e );
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}
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}
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public virtual void BeginResync()
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.BeginResync();
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}
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}
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public virtual void EndResync()
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.EndResync();
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}
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}
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public virtual void SemanticPredicate( bool result, string predicate )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.SemanticPredicate( result, predicate );
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}
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}
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public virtual void Commence()
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Commence();
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}
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}
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public virtual void Terminate()
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.Terminate();
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}
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}
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#region Tree parsing stuff
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public virtual void ConsumeNode( object t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ConsumeNode( t );
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}
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}
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public virtual void LT( int index, object t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.LT( index, t );
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}
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}
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#endregion
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#region AST Stuff
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public virtual void NilNode( object t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.NilNode( t );
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}
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}
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public virtual void ErrorNode( object t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.ErrorNode( t );
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}
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}
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public virtual void CreateNode( object t )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.CreateNode( t );
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}
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}
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public virtual void CreateNode( object node, IToken token )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.CreateNode( node, token );
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}
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}
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public virtual void BecomeRoot( object newRoot, object oldRoot )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.BecomeRoot( newRoot, oldRoot );
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}
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}
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public virtual void AddChild( object root, object child )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.AddChild( root, child );
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}
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}
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public virtual void SetTokenBoundaries( object t, int tokenStartIndex, int tokenStopIndex )
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{
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for ( int i = 0; i < _listeners.Count; i++ )
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{
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IDebugEventListener listener = _listeners[i];
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listener.SetTokenBoundaries( t, tokenStartIndex, tokenStopIndex );
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}
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}
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#endregion
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}
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}
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