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#!amber
#
# Copyright 2020 The Amber Authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
SHADER compute compute_shader GLSL
#version 430
layout(set = 0, binding = 0) buffer block0 {
float in_data[12];
};
layout(set = 0, binding = 1) buffer block1 {
float out_data[12];
};
void main() {
for (int i = 0; i < 12; i++)
out_data[i] = in_data[i] * 2.0;
}
END
BUFFER buf0 DATA_TYPE vec4<float> SIZE 3 FILE TEXT vec4data.txt
BUFFER buf1 DATA_TYPE vec4<float> SIZE 3 FILL 0.0
BUFFER ref0 DATA_TYPE vec4<float> DATA
1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 9.0 10.0 11.0 12.0
END
BUFFER ref1 DATA_TYPE vec4<float> DATA
2.0 4.0 6.0 8.0 10.0 12.0 14.0 16.0 18.0 20.0 22.0 24.0
END
PIPELINE compute pipeline
ATTACH compute_shader
BIND BUFFER buf0 AS storage DESCRIPTOR_SET 0 BINDING 0
BIND BUFFER buf1 AS storage DESCRIPTOR_SET 0 BINDING 1
END
RUN pipeline 1 1 1
EXPECT buf0 EQ_BUFFER ref0
EXPECT buf1 EQ_BUFFER ref1