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80 lines
2.0 KiB
80 lines
2.0 KiB
4 months ago
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 2.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief OpenGL ES 2.0 test context.
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*//*--------------------------------------------------------------------*/
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#include "tes2Context.hpp"
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#include "gluContextFactory.hpp"
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#include "gluRenderContext.hpp"
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#include "gluRenderConfig.hpp"
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#include "gluFboRenderContext.hpp"
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#include "gluContextInfo.hpp"
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#include "tcuCommandLine.hpp"
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#include "glwWrapper.hpp"
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#include "gluDefs.hpp"
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namespace deqp
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{
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namespace gles2
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{
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Context::Context (tcu::TestContext& testCtx)
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: m_testCtx (testCtx)
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, m_renderCtx (DE_NULL)
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, m_contextInfo (DE_NULL)
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{
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try
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{
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m_renderCtx = glu::createDefaultRenderContext(m_testCtx.getPlatform(), m_testCtx.getCommandLine(), glu::ApiType::es(2,0));
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m_contextInfo = glu::ContextInfo::create(*m_renderCtx);
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// Set up function table for transparent wrapper.
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glw::setCurrentThreadFunctions(&m_renderCtx->getFunctions());
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}
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catch (...)
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{
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glw::setCurrentThreadFunctions(DE_NULL);
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delete m_contextInfo;
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delete m_renderCtx;
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throw;
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}
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}
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Context::~Context (void)
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{
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// Remove functions from wrapper.
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glw::setCurrentThreadFunctions(DE_NULL);
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delete m_contextInfo;
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delete m_renderCtx;
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}
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const tcu::RenderTarget& Context::getRenderTarget (void) const
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{
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return m_renderCtx->getRenderTarget();
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}
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} // gles2
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} // deqp
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