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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.1 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Sample shading tests
*//*--------------------------------------------------------------------*/
#include "es31fSampleShadingTests.hpp"
#include "es31fMultisampleShaderRenderCase.hpp"
#include "tcuRenderTarget.hpp"
#include "tcuSurface.hpp"
#include "glsStateQueryUtil.hpp"
#include "gluCallLogWrapper.hpp"
#include "gluContextInfo.hpp"
#include "gluShaderProgram.hpp"
#include "gluRenderContext.hpp"
#include "gluPixelTransfer.hpp"
#include "glwFunctions.hpp"
#include "glwEnums.hpp"
#include "deStringUtil.hpp"
#include "deRandom.hpp"
#include <map>
namespace deqp
{
namespace gles31
{
namespace Functional
{
namespace
{
static bool checkSupport(Context& ctx)
{
auto contextType = ctx.getRenderContext().getType();
return contextSupports(contextType, glu::ApiType::es(3, 2)) ||
contextSupports(contextType, glu::ApiType::core(4, 5)) ||
ctx.getContextInfo().isExtensionSupported("GL_OES_sample_shading");
}
using namespace gls::StateQueryUtil;
class SampleShadingStateCase : public TestCase
{
public:
SampleShadingStateCase (Context& ctx, const char* name, const char* desc, QueryType);
void init (void);
IterateResult iterate (void);
private:
const QueryType m_verifier;
};
SampleShadingStateCase::SampleShadingStateCase (Context& ctx, const char* name, const char* desc, QueryType type)
: TestCase (ctx, name, desc)
, m_verifier (type)
{
}
void SampleShadingStateCase::init (void)
{
if (!checkSupport(m_context))
throw tcu::NotSupportedError("Test requires GL_OES_sample_shading extension or a context version 3.2 or higher.");
}
SampleShadingStateCase::IterateResult SampleShadingStateCase::iterate (void)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// initial
{
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying initial value" << tcu::TestLog::EndMessage;
verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier);
}
// true and false too
{
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying random values" << tcu::TestLog::EndMessage;
gl.glEnable(GL_SAMPLE_SHADING);
verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, true, m_verifier);
gl.glDisable(GL_SAMPLE_SHADING);
verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class MinSampleShadingValueCase : public TestCase
{
public:
MinSampleShadingValueCase (Context& ctx, const char* name, const char* desc, QueryType);
void init (void);
IterateResult iterate (void);
private:
const QueryType m_verifier;
};
MinSampleShadingValueCase::MinSampleShadingValueCase (Context& ctx, const char* name, const char* desc, QueryType type)
: TestCase (ctx, name, desc)
, m_verifier (type)
{
}
void MinSampleShadingValueCase::init (void)
{
if (!checkSupport(m_context))
throw tcu::NotSupportedError("Test requires GL_OES_sample_shading extension or a context version 3.2 or higher.");
}
MinSampleShadingValueCase::IterateResult MinSampleShadingValueCase::iterate (void)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
// initial
{
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying initial value" << tcu::TestLog::EndMessage;
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, m_verifier);
}
// special values
{
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying special values" << tcu::TestLog::EndMessage;
gl.glMinSampleShading(0.0f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, m_verifier);
gl.glMinSampleShading(1.0f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, m_verifier);
gl.glMinSampleShading(0.5f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.5, m_verifier);
}
// random values
{
const int numRandomTests = 10;
de::Random rnd (0xde123);
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying random values" << tcu::TestLog::EndMessage;
for (int randNdx = 0; randNdx < numRandomTests; ++randNdx)
{
const float value = rnd.getFloat();
gl.glMinSampleShading(value);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, value, m_verifier);
}
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class MinSampleShadingValueClampingCase : public TestCase
{
public:
MinSampleShadingValueClampingCase (Context& ctx, const char* name, const char* desc);
void init (void);
IterateResult iterate (void);
};
MinSampleShadingValueClampingCase::MinSampleShadingValueClampingCase (Context& ctx, const char* name, const char* desc)
: TestCase(ctx, name, desc)
{
}
void MinSampleShadingValueClampingCase::init (void)
{
if (!checkSupport(m_context))
throw tcu::NotSupportedError("Test requires GL_OES_sample_shading extension or a context version 3.2 or higher.");
}
MinSampleShadingValueClampingCase::IterateResult MinSampleShadingValueClampingCase::iterate (void)
{
glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog());
tcu::ResultCollector result (m_testCtx.getLog(), " // ERROR: ");
gl.enableLogging(true);
m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
// special values
{
m_testCtx.getLog() << tcu::TestLog::Message << "Verifying clamped values. Value is clamped when specified." << tcu::TestLog::EndMessage;
gl.glMinSampleShading(-0.5f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT);
gl.glMinSampleShading(-1.0f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT);
gl.glMinSampleShading(-1.5f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 0.0, QUERY_FLOAT);
gl.glMinSampleShading(1.5f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT);
gl.glMinSampleShading(2.0f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT);
gl.glMinSampleShading(2.5f);
verifyStateFloat(result, gl, GL_MIN_SAMPLE_SHADING_VALUE, 1.0, QUERY_FLOAT);
}
result.setTestContextResult(m_testCtx);
return STOP;
}
class SampleShadingRenderingCase : public MultisampleShaderRenderUtil::MultisampleRenderCase
{
public:
enum TestType
{
TEST_DISCARD = 0,
TEST_COLOR,
TEST_LAST
};
SampleShadingRenderingCase (Context& ctx, const char* name, const char* desc, RenderTarget target, int numSamples, TestType type);
~SampleShadingRenderingCase (void);
void init (void);
private:
void setShadingValue (int sampleCount);
void preDraw (void);
void postDraw (void);
std::string getIterationDescription (int iteration) const;
bool verifyImage (const tcu::Surface& resultImage);
std::string genFragmentSource (int numSamples) const;
enum
{
RENDER_SIZE = 128
};
const TestType m_type;
};
SampleShadingRenderingCase::SampleShadingRenderingCase (Context& ctx, const char* name, const char* desc, RenderTarget target, int numSamples, TestType type)
: MultisampleShaderRenderUtil::MultisampleRenderCase (ctx, name, desc, numSamples, target, RENDER_SIZE)
, m_type (type)
{
DE_ASSERT(type < TEST_LAST);
}
SampleShadingRenderingCase::~SampleShadingRenderingCase (void)
{
deinit();
}
void SampleShadingRenderingCase::init (void)
{
// requirements
if (!checkSupport(m_context))
throw tcu::NotSupportedError("Test requires GL_OES_sample_shading extension or a context version 3.2 or higher.");
if (m_renderTarget == TARGET_DEFAULT && m_context.getRenderTarget().getNumSamples() <= 1)
throw tcu::NotSupportedError("Multisampled default framebuffer required");
// test purpose and expectations
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Verifying that a varying is given at least N different values for different samples within a single pixel.\n"
<< " Render high-frequency function, map result to black/white. Modify N with glMinSampleShading().\n"
<< " => Resulting image should contain N+1 shades of gray.\n"
<< tcu::TestLog::EndMessage;
// setup resources
MultisampleShaderRenderUtil::MultisampleRenderCase::init();
// set iterations
m_numIterations = m_numTargetSamples + 1;
}
void SampleShadingRenderingCase::setShadingValue (int sampleCount)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
if (sampleCount == 0)
{
gl.disable(GL_SAMPLE_SHADING);
gl.minSampleShading(1.0f);
GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio");
}
else
{
// Minimum number of samples is max(ceil(<mss> * <samples>),1). Decrease mss with epsilon to prevent
// ceiling to a too large sample count.
const float epsilon = 0.25f / (float)m_numTargetSamples;
const float ratio = ((float)sampleCount / (float)m_numTargetSamples) - epsilon;
gl.enable(GL_SAMPLE_SHADING);
gl.minSampleShading(ratio);
GLU_EXPECT_NO_ERROR(gl.getError(), "set ratio");
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Setting MIN_SAMPLE_SHADING_VALUE = " << ratio << "\n"
<< "Requested sample count: shadingValue * numSamples = " << ratio << " * " << m_numTargetSamples << " = " << (ratio * (float)m_numTargetSamples) << "\n"
<< "Minimum sample count: ceil(shadingValue * numSamples) = ceil(" << (ratio * (float)m_numTargetSamples) << ") = " << sampleCount
<< tcu::TestLog::EndMessage;
// can't fail with reasonable values of numSamples
DE_ASSERT(deFloatCeil(ratio * (float)m_numTargetSamples) == float(sampleCount));
}
}
void SampleShadingRenderingCase::preDraw (void)
{
setShadingValue(m_iteration);
}
void SampleShadingRenderingCase::postDraw (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
gl.disable(GL_SAMPLE_SHADING);
gl.minSampleShading(1.0f);
}
std::string SampleShadingRenderingCase::getIterationDescription (int iteration) const
{
if (iteration == 0)
return "Disabled SAMPLE_SHADING";
else
return "Samples per pixel: " + de::toString(iteration);
}
bool SampleShadingRenderingCase::verifyImage (const tcu::Surface& resultImage)
{
const int numShadesRequired = (m_iteration == 0) ? (2) : (m_iteration + 1);
const int rareThreshold = 100;
int rareCount = 0;
std::map<deUint32, int> shadeFrequency;
// we should now have n+1 different shades of white, n = num samples
m_testCtx.getLog()
<< tcu::TestLog::Image("ResultImage", "Result Image", resultImage.getAccess())
<< tcu::TestLog::Message
<< "Verifying image has (at least) " << numShadesRequired << " different shades.\n"
<< "Excluding pixels with no full coverage (pixels on the shared edge of the triangle pair)."
<< tcu::TestLog::EndMessage;
for (int y = 0; y < RENDER_SIZE; ++y)
for (int x = 0; x < RENDER_SIZE; ++x)
{
const tcu::RGBA color = resultImage.getPixel(x, y);
const deUint32 packed = ((deUint32)color.getRed()) + ((deUint32)color.getGreen() << 8) + ((deUint32)color.getGreen() << 16);
// on the triangle edge, skip
if (x == y)
continue;
if (shadeFrequency.find(packed) == shadeFrequency.end())
shadeFrequency[packed] = 1;
else
shadeFrequency[packed] = shadeFrequency[packed] + 1;
}
for (std::map<deUint32, int>::const_iterator it = shadeFrequency.begin(); it != shadeFrequency.end(); ++it)
if (it->second < rareThreshold)
rareCount++;
m_testCtx.getLog()
<< tcu::TestLog::Message
<< "Found " << (int)shadeFrequency.size() << " different shades.\n"
<< "\tRare (less than " << rareThreshold << " pixels): " << rareCount << "\n"
<< "\tCommon: " << (int)shadeFrequency.size() - rareCount << "\n"
<< tcu::TestLog::EndMessage;
if ((int)shadeFrequency.size() < numShadesRequired)
{
m_testCtx.getLog() << tcu::TestLog::Message << "Image verification failed." << tcu::TestLog::EndMessage;
return false;
}
return true;
}
std::string SampleShadingRenderingCase::genFragmentSource (int numSamples) const
{
DE_UNREF(numSamples);
const glu::GLSLVersion version = contextSupports(m_context.getRenderContext().getType(), glu::ApiType::es(3, 2))
? glu::GLSL_VERSION_320_ES
: glu::GLSL_VERSION_310_ES;
std::ostringstream buf;
buf << glu::getGLSLVersionDeclaration(version) << "\n"
"in highp vec4 v_position;\n"
"layout(location = 0) out mediump vec4 fragColor;\n"
"void main (void)\n"
"{\n"
" highp float field = dot(v_position.xy, v_position.xy) + dot(21.0 * v_position.xx, sin(3.1 * v_position.xy));\n"
" fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
"\n"
" if (fract(field) > 0.5)\n";
if (m_type == TEST_DISCARD)
buf << " discard;\n";
else if (m_type == TEST_COLOR)
buf << " fragColor = vec4(0.0, 0.0, 0.0, 1.0);\n";
else
DE_ASSERT(false);
buf << "}";
return buf.str();
}
} // anonymous
SampleShadingTests::SampleShadingTests (Context& context)
: TestCaseGroup(context, "sample_shading", "Test sample shading")
{
}
SampleShadingTests::~SampleShadingTests (void)
{
}
void SampleShadingTests::init (void)
{
tcu::TestCaseGroup* const stateQueryGroup = new tcu::TestCaseGroup(m_testCtx, "state_query", "State query tests.");
tcu::TestCaseGroup* const minSamplesGroup = new tcu::TestCaseGroup(m_testCtx, "min_sample_shading", "Min sample shading tests.");
addChild(stateQueryGroup);
addChild(minSamplesGroup);
// .state query
{
stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_is_enabled", "test SAMPLE_SHADING", QUERY_ISENABLED));
stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_get_boolean", "test SAMPLE_SHADING", QUERY_BOOLEAN));
stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_get_integer", "test SAMPLE_SHADING", QUERY_INTEGER));
stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_get_float", "test SAMPLE_SHADING", QUERY_FLOAT));
stateQueryGroup->addChild(new SampleShadingStateCase (m_context, "sample_shading_get_integer64", "test SAMPLE_SHADING", QUERY_INTEGER64));
stateQueryGroup->addChild(new MinSampleShadingValueCase (m_context, "min_sample_shading_value_get_boolean", "test MIN_SAMPLE_SHADING_VALUE", QUERY_BOOLEAN));
stateQueryGroup->addChild(new MinSampleShadingValueCase (m_context, "min_sample_shading_value_get_integer", "test MIN_SAMPLE_SHADING_VALUE", QUERY_INTEGER));
stateQueryGroup->addChild(new MinSampleShadingValueCase (m_context, "min_sample_shading_value_get_float", "test MIN_SAMPLE_SHADING_VALUE", QUERY_FLOAT));
stateQueryGroup->addChild(new MinSampleShadingValueCase (m_context, "min_sample_shading_value_get_integer64", "test MIN_SAMPLE_SHADING_VALUE", QUERY_INTEGER64));
stateQueryGroup->addChild(new MinSampleShadingValueClampingCase (m_context, "min_sample_shading_value_clamping", "test MIN_SAMPLE_SHADING_VALUE clamping"));
}
// .min_sample_count
{
static const struct Target
{
SampleShadingRenderingCase::RenderTarget target;
int numSamples;
const char* name;
} targets[] =
{
{ SampleShadingRenderingCase::TARGET_DEFAULT, 0, "default_framebuffer" },
{ SampleShadingRenderingCase::TARGET_TEXTURE, 2, "multisample_texture_samples_2" },
{ SampleShadingRenderingCase::TARGET_TEXTURE, 4, "multisample_texture_samples_4" },
{ SampleShadingRenderingCase::TARGET_TEXTURE, 8, "multisample_texture_samples_8" },
{ SampleShadingRenderingCase::TARGET_TEXTURE, 16, "multisample_texture_samples_16" },
{ SampleShadingRenderingCase::TARGET_RENDERBUFFER, 2, "multisample_renderbuffer_samples_2" },
{ SampleShadingRenderingCase::TARGET_RENDERBUFFER, 4, "multisample_renderbuffer_samples_4" },
{ SampleShadingRenderingCase::TARGET_RENDERBUFFER, 8, "multisample_renderbuffer_samples_8" },
{ SampleShadingRenderingCase::TARGET_RENDERBUFFER, 16, "multisample_renderbuffer_samples_16" },
};
for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(targets); ++ndx)
{
minSamplesGroup->addChild(new SampleShadingRenderingCase(m_context, (std::string(targets[ndx].name) + "_color").c_str(), "Test multiple samples per pixel with color", targets[ndx].target, targets[ndx].numSamples, SampleShadingRenderingCase::TEST_COLOR));
minSamplesGroup->addChild(new SampleShadingRenderingCase(m_context, (std::string(targets[ndx].name) + "_discard").c_str(), "Test multiple samples per pixel with", targets[ndx].target, targets[ndx].numSamples, SampleShadingRenderingCase::TEST_DISCARD));
}
}
}
} // Functional
} // gles31
} // deqp