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// RUN: mlir-vulkan-runner %s --shared-libs=%vulkan_wrapper_library_dir/libvulkan-runtime-wrappers%shlibext,%linalg_test_lib_dir/libmlir_runner_utils%shlibext --entry-point-result=void | FileCheck %s
// CHECK: Compute shader execution time
// CHECK: Command buffer submit time
// CHECK: Wait idle time
module attributes {
gpu.container_module,
spv.target_env = #spv.target_env<
#spv.vce<v1.0, [Shader], [SPV_KHR_storage_buffer_storage_class]>, {}>
} {
gpu.module @kernels {
gpu.func @kernel_add(%arg0 : memref<16384xf32>, %arg1 : memref<16384xf32>, %arg2 : memref<16384xf32>)
kernel attributes { spv.entry_point_abi = {local_size = dense<[128, 1, 1]>: vector<3xi32> }} {
%bid = "gpu.block_id"() {dimension = "x"} : () -> index
%tid = "gpu.thread_id"() {dimension = "x"} : () -> index
%cst = constant 128 : index
%b = muli %bid, %cst : index
%0 = addi %b, %tid : index
%1 = load %arg0[%0] : memref<16384xf32>
%2 = load %arg1[%0] : memref<16384xf32>
%3 = addf %1, %2 : f32
store %3, %arg2[%0] : memref<16384xf32>
gpu.return
}
}
func @main() {
%arg0 = alloc() : memref<16384xf32>
%arg1 = alloc() : memref<16384xf32>
%arg2 = alloc() : memref<16384xf32>
%0 = constant 0 : i32
%1 = constant 1 : i32
%2 = constant 2 : i32
%value0 = constant 0.0 : f32
%value1 = constant 1.1 : f32
%value2 = constant 2.2 : f32
%arg3 = memref_cast %arg0 : memref<16384xf32> to memref<?xf32>
%arg4 = memref_cast %arg1 : memref<16384xf32> to memref<?xf32>
%arg5 = memref_cast %arg2 : memref<16384xf32> to memref<?xf32>
call @fillResource1DFloat(%arg3, %value1) : (memref<?xf32>, f32) -> ()
call @fillResource1DFloat(%arg4, %value2) : (memref<?xf32>, f32) -> ()
call @fillResource1DFloat(%arg5, %value0) : (memref<?xf32>, f32) -> ()
%cst1 = constant 1 : index
%cst128 = constant 128 : index
gpu.launch_func @kernels::@kernel_add
blocks in (%cst128, %cst1, %cst1) threads in (%cst128, %cst1, %cst1)
args(%arg0 : memref<16384xf32>, %arg1 : memref<16384xf32>, %arg2 : memref<16384xf32>)
%arg6 = memref_cast %arg5 : memref<?xf32> to memref<*xf32>
return
}
func private @fillResource1DFloat(%0 : memref<?xf32>, %1 : f32)
func private @print_memref_f32(%ptr : memref<*xf32>)
}