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115 lines
3.5 KiB
115 lines
3.5 KiB
4 months ago
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A WASM version of Skia's Canvas API.
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See https://skia.org/user/modules/canvaskit for more background information.
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# Getting Started
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## Browser
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To use the library, run `npm install canvaskit-wasm` and then simply include it:
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<script src="/node_modules/canvaskit-wasm/bin/canvaskit.js"></script>
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CanvasKitInit({
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locateFile: (file) => '/node_modules/canvaskit-wasm/bin/'+file,
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}).then((CanvasKit) => {
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// Code goes here using CanvasKit
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});
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As with all npm packages, there's a freely available CDN via unpkg.com:
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<script src="https://unpkg.com/canvaskit-wasm@0.18.1/bin/canvaskit.js"></script>
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CanvasKitInit({
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locateFile: (file) => 'https://unpkg.com/canvaskit-wasm@0.18.1/bin/'+file,
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}).then(...)
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## Node
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To use CanvasKit in Node, it's similar to the browser:
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const CanvasKitInit = require('/node_modules/canvaskit-wasm/bin/canvaskit.js');
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CanvasKitInit({
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locateFile: (file) => __dirname + '/bin/'+file,
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}).then((CanvasKit) => {
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// Code goes here using CanvasKit
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});
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With node, you also need to supply the `--expose-wasm` flag.
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## WebPack
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WebPack's support for WASM is still somewhat experimental, but CanvasKit can be
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used with a few configuration changes.
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In the JS code, use require():
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const CanvasKitInit = require('canvaskit-wasm/bin/canvaskit.js')
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CanvasKitInit().then((CanvasKit) => {
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// Code goes here using CanvasKit
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});
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Since WebPack does not expose the entire `/node_modules/` directory, but instead
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packages only the needed pieces, we have to copy canvaskit.wasm into the build directory.
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One such solution is to use [CopyWebpackPlugin](https://github.com/webpack-contrib/copy-webpack-plugin).
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For example, add the following plugin:
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config.plugins.push(
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new CopyWebpackPlugin([
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{ from: 'node_modules/canvaskit-wasm/bin/canvaskit.wasm' }
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])
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);
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If webpack gives an error similar to:
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ERROR in ./node_modules/canvaskit-wasm/bin/canvaskit.js
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Module not found: Error: Can't resolve 'fs' in '...'
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Then, add the following configuration change to the node section of the config:
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config.node = {
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fs: 'empty'
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};
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# Using the CanvasKit API
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See `example.html` and `node.example.js` for demos of how to use the core API.
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See `extra.html` for some optional add-ins like an animation player (Skottie)
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and a particles system.
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See `types/index.d.ts` for a typescript definition file that contains all the
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APIs and some documentation about them.
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## Drop-in Canvas2D replacement
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For environments where an HTML canvas is not available (e.g. Node, headless servers),
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CanvasKit has an optional API (included by default) that mirrors the HTML canvas.
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let skcanvas = CanvasKit.MakeCanvas(600, 600);
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let ctx = skcanvas.getContext('2d');
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let rgradient = ctx.createRadialGradient(200, 300, 10, 100, 100, 300);
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// Add three color stops
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rgradient.addColorStop(0, 'red');
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rgradient.addColorStop(0.7, 'white');
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rgradient.addColorStop(1, 'blue');
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ctx.fillStyle = rgradient;
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ctx.globalAlpha = 0.7;
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ctx.fillRect(0, 0, 600, 600);
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let imgData = skcanvas.toDataURL();
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// imgData is now a base64 encoded image.
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See more examples in `example.html` and `node.example.js`.
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# Filing bugs
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Please file bugs at [skbug.com](skbug.com).
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It may be convenient to use [our online fiddle](jsfiddle.skia.org/canvaskit) to demonstrate any issues encountered.
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See CONTRIBUTING.md for more information on sending pull requests.
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# Types and Documentation
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There are Typescript types and associated API docs in types/.
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