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150 lines
4.7 KiB
150 lines
4.7 KiB
4 months ago
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/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <input/InputWindow.h>
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#include "InputTarget.h"
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#include "TouchState.h"
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using android::InputWindowHandle;
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namespace android::inputdispatcher {
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TouchState::TouchState()
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: down(false), split(false), deviceId(-1), source(0), displayId(ADISPLAY_ID_NONE) {}
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TouchState::~TouchState() {}
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void TouchState::reset() {
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down = false;
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split = false;
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deviceId = -1;
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source = 0;
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displayId = ADISPLAY_ID_NONE;
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windows.clear();
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portalWindows.clear();
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gestureMonitors.clear();
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}
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void TouchState::copyFrom(const TouchState& other) {
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down = other.down;
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split = other.split;
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deviceId = other.deviceId;
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source = other.source;
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displayId = other.displayId;
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windows = other.windows;
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portalWindows = other.portalWindows;
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gestureMonitors = other.gestureMonitors;
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}
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void TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle, int32_t targetFlags,
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BitSet32 pointerIds) {
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if (targetFlags & InputTarget::FLAG_SPLIT) {
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split = true;
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}
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for (size_t i = 0; i < windows.size(); i++) {
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TouchedWindow& touchedWindow = windows[i];
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if (touchedWindow.windowHandle == windowHandle) {
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touchedWindow.targetFlags |= targetFlags;
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if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
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touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
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}
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touchedWindow.pointerIds.value |= pointerIds.value;
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return;
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}
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}
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TouchedWindow touchedWindow;
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touchedWindow.windowHandle = windowHandle;
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touchedWindow.targetFlags = targetFlags;
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touchedWindow.pointerIds = pointerIds;
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windows.push_back(touchedWindow);
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}
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void TouchState::addPortalWindow(const sp<InputWindowHandle>& windowHandle) {
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size_t numWindows = portalWindows.size();
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for (size_t i = 0; i < numWindows; i++) {
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if (portalWindows[i] == windowHandle) {
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return;
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}
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}
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portalWindows.push_back(windowHandle);
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}
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void TouchState::addGestureMonitors(const std::vector<TouchedMonitor>& newMonitors) {
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const size_t newSize = gestureMonitors.size() + newMonitors.size();
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gestureMonitors.reserve(newSize);
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gestureMonitors.insert(std::end(gestureMonitors), std::begin(newMonitors),
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std::end(newMonitors));
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}
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void TouchState::removeWindowByToken(const sp<IBinder>& token) {
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for (size_t i = 0; i < windows.size(); i++) {
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if (windows[i].windowHandle->getToken() == token) {
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windows.erase(windows.begin() + i);
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return;
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}
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}
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}
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void TouchState::filterNonAsIsTouchWindows() {
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for (size_t i = 0; i < windows.size();) {
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TouchedWindow& window = windows[i];
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if (window.targetFlags &
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(InputTarget::FLAG_DISPATCH_AS_IS | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
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window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
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window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
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i += 1;
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} else {
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windows.erase(windows.begin() + i);
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}
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}
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}
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void TouchState::filterNonMonitors() {
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windows.clear();
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portalWindows.clear();
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}
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sp<InputWindowHandle> TouchState::getFirstForegroundWindowHandle() const {
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for (size_t i = 0; i < windows.size(); i++) {
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const TouchedWindow& window = windows[i];
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if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
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return window.windowHandle;
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}
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}
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return nullptr;
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}
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bool TouchState::isSlippery() const {
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// Must have exactly one foreground window.
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bool haveSlipperyForegroundWindow = false;
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for (const TouchedWindow& window : windows) {
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if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
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if (haveSlipperyForegroundWindow ||
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!window.windowHandle->getInfo()->flags.test(InputWindowInfo::Flag::SLIPPERY)) {
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return false;
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}
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haveSlipperyForegroundWindow = true;
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}
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}
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return haveSlipperyForegroundWindow;
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}
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} // namespace android::inputdispatcher
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