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68 lines
1.9 KiB
68 lines
1.9 KiB
4 months ago
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_RS_ANIMATION_H
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#define ANDROID_RS_ANIMATION_H
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#include "rsUtils.h"
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#include "rsObjectBase.h"
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#include "rsInternalDefines.h"
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// ---------------------------------------------------------------------------
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namespace android {
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namespace renderscript {
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class Animation : public ObjectBase {
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public:
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~Animation();
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static Animation * create(Context *rsc,
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const float *inValues, const float *outValues,
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uint32_t valueCount, RsAnimationInterpolation,
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RsAnimationEdge pre, RsAnimationEdge post);
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float eval(float) const;
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virtual void serialize(Context *rsc, OStream *stream) const;
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virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ANIMATION; }
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static Animation *createFromStream(Context *rsc, IStream *stream);
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protected:
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explicit Animation(Context *rsc);
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float evalInRange(float) const;
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const float *mValuesInput;
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const float *mValuesOutput;
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uint32_t mValueCount;
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RsAnimationInterpolation mInterpolation;
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RsAnimationEdge mEdgePre;
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RsAnimationEdge mEdgePost;
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// derived
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float mInputMin;
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float mInputMax;
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};
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} // namespace renderscript
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} // namespace android
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#endif //ANDROID_STRUCTURED_ELEMENT_H
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