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50 lines
1.5 KiB
50 lines
1.5 KiB
4 months ago
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsDevice.h"
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#include "rsContext.h"
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#include "rsThreadIO.h"
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#include "rsgApiStructs.h"
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#include "rsgApiFuncDecl.h"
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#include "rsFifo.h"
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namespace android {
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namespace renderscript {
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extern "C" RsDevice rsDeviceCreate() {
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Device * d = new Device();
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return d;
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}
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extern "C" void rsDeviceDestroy(RsDevice dev) {
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// A Device should be destroyed in the destructor of the associated Context.
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// Keep this empty function here even after calls to nDeviceDestroy() in
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// RenderScript.helpDestroy() have been removed. This is necessary to keep
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// existing apps running.
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}
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extern "C" void rsDeviceSetConfig(RsDevice dev, RsDeviceParam p, int32_t value) {
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Device * d = static_cast<Device *>(dev);
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if (p == RS_DEVICE_PARAM_FORCE_SOFTWARE_GL) {
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d->mForceSW = value != 0;
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return;
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}
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rsAssert(0);
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}
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} // namespace renderscript
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} // namespace android
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