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229 lines
7.5 KiB
229 lines
7.5 KiB
4 months ago
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsProgram.h"
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#include <inttypes.h>
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namespace android {
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namespace renderscript {
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Program::Program(Context *rsc, const char * shaderText, size_t shaderLength,
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const uintptr_t * params, size_t paramLength)
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: ProgramBase(rsc) {
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initMemberVars();
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for (uint32_t ct=0; ct < paramLength; ct+=2) {
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if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
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mHal.state.inputElementsCount++;
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}
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if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
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mHal.state.constantsCount++;
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}
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if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
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mHal.state.texturesCount++;
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}
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}
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mTextures = new ObjectBaseRef<Allocation>[mHal.state.texturesCount];
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mSamplers = new ObjectBaseRef<Sampler>[mHal.state.texturesCount];
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mInputElements = new ObjectBaseRef<Element>[mHal.state.inputElementsCount];
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mConstantTypes = new ObjectBaseRef<Type>[mHal.state.constantsCount];
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mConstants = new ObjectBaseRef<Allocation>[mHal.state.constantsCount];
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mHal.state.textures = new Allocation*[mHal.state.texturesCount];
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mHal.state.samplers = new Sampler*[mHal.state.texturesCount];
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mHal.state.textureTargets = new RsTextureTarget[mHal.state.texturesCount];
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mHal.state.inputElements = new Element*[mHal.state.inputElementsCount];
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mHal.state.constantTypes = new Type*[mHal.state.constantsCount];
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mHal.state.constants = new Allocation*[mHal.state.constantsCount];
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// Will initialize everything
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freeChildren();
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uint32_t input = 0;
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uint32_t constant = 0;
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uint32_t texture = 0;
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for (uint32_t ct=0; ct < paramLength; ct+=2) {
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if (params[ct] == RS_PROGRAM_PARAM_INPUT) {
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mInputElements[input].set(reinterpret_cast<Element *>(params[ct+1]));
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mHal.state.inputElements[input++] = reinterpret_cast<Element *>(params[ct+1]);
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}
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if (params[ct] == RS_PROGRAM_PARAM_CONSTANT) {
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mConstantTypes[constant].set(reinterpret_cast<Type *>(params[ct+1]));
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mHal.state.constantTypes[constant++] = reinterpret_cast<Type *>(params[ct+1]);
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}
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if (params[ct] == RS_PROGRAM_PARAM_TEXTURE_TYPE) {
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mHal.state.textureTargets[texture++] = (RsTextureTarget)params[ct+1];
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}
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}
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mIsInternal = false;
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uint32_t internalTokenLen = strlen(RS_SHADER_INTERNAL);
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if (shaderLength > internalTokenLen &&
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strncmp(RS_SHADER_INTERNAL, shaderText, internalTokenLen) == 0) {
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mIsInternal = true;
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shaderText += internalTokenLen;
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shaderLength -= internalTokenLen;
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}
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mUserShader = rsuCopyString(shaderText, shaderLength);
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mUserShaderLen = shaderLength;
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}
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Program::~Program() {
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freeChildren();
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delete[] mTextures;
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delete[] mSamplers;
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delete[] mInputElements;
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delete[] mConstantTypes;
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delete[] mConstants;
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delete[] mHal.state.textures;
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delete[] mHal.state.samplers;
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delete[] mHal.state.textureTargets;
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delete[] mHal.state.inputElements;
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delete[] mHal.state.constantTypes;
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delete[] mHal.state.constants;
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mHal.state.inputElementsCount = 0;
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mHal.state.constantsCount = 0;
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mHal.state.texturesCount = 0;
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if (mUserShader != nullptr) {
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delete[] mUserShader;
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mUserShader = nullptr;
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}
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mUserShaderLen = 0;
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}
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bool Program::freeChildren() {
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for (uint32_t ct=0; ct < mHal.state.constantsCount; ct++) {
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bindAllocation(nullptr, nullptr, ct);
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}
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for (uint32_t ct=0; ct < mHal.state.texturesCount; ct++) {
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bindTexture(nullptr, ct, nullptr);
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bindSampler(nullptr, ct, nullptr);
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}
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return false;
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}
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void Program::initMemberVars() {
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mDirty = true;
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mHal.drv = nullptr;
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mHal.state.textures = nullptr;
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mHal.state.samplers = nullptr;
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mHal.state.textureTargets = nullptr;
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mHal.state.inputElements = nullptr;
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mHal.state.constantTypes = nullptr;
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mHal.state.constants = nullptr;
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mHal.state.inputElementsCount = 0;
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mHal.state.constantsCount = 0;
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mHal.state.texturesCount = 0;
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mTextures = nullptr;
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mSamplers = nullptr;
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mInputElements = nullptr;
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mConstantTypes = nullptr;
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mConstants = nullptr;
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mIsInternal = false;
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mUserShader = nullptr;
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mUserShaderLen = 0;
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}
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void Program::bindAllocation(Context *rsc, Allocation *alloc, uint32_t slot) {
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if (alloc != nullptr) {
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if (slot >= mHal.state.constantsCount) {
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ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but const count is %u",
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slot, (uintptr_t)this, mHal.state.constantsCount);
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
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return;
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}
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if (alloc->getType() != mConstantTypes[slot].get()) {
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ALOGE("Attempt to bind alloc at slot %u, on shader id %" PRIuPTR ", but types mismatch",
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slot, (uintptr_t)this);
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind allocation");
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return;
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}
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}
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if (mConstants[slot].get() == alloc) {
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return;
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}
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if (mConstants[slot].get()) {
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mConstants[slot]->removeProgramToDirty(this);
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}
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mConstants[slot].set(alloc);
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mHal.state.constants[slot] = alloc;
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if (alloc) {
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alloc->addProgramToDirty(this);
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}
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mDirty = true;
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}
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void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) {
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if (slot >= mHal.state.texturesCount) {
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ALOGE("Attempt to bind texture to slot %u but tex count is %u", slot, mHal.state.texturesCount);
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind texture");
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return;
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}
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if (a && a->getType()->getDimFaces() && mHal.state.textureTargets[slot] != RS_TEXTURE_CUBE) {
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ALOGE("Attempt to bind cubemap to slot %u but 2d texture needed", slot);
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind cubemap to 2d texture slot");
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return;
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}
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mTextures[slot].set(a);
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mHal.state.textures[slot] = a;
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mDirty = true;
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}
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void Program::bindSampler(Context *rsc, uint32_t slot, Sampler *s) {
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if (slot >= mHal.state.texturesCount) {
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ALOGE("Attempt to bind sampler to slot %u but tex count is %u", slot, mHal.state.texturesCount);
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rsc->setError(RS_ERROR_BAD_SHADER, "Cannot bind sampler");
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return;
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}
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mSamplers[slot].set(s);
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mHal.state.samplers[slot] = s;
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mDirty = true;
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}
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void rsi_ProgramBindConstants(Context *rsc, RsProgram vp, uint32_t slot, RsAllocation constants) {
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Program *p = static_cast<Program *>(vp);
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p->bindAllocation(rsc, static_cast<Allocation *>(constants), slot);
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}
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void rsi_ProgramBindTexture(Context *rsc, RsProgram vpf, uint32_t slot, RsAllocation a) {
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Program *p = static_cast<Program *>(vpf);
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p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
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}
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void rsi_ProgramBindSampler(Context *rsc, RsProgram vpf, uint32_t slot, RsSampler s) {
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Program *p = static_cast<Program *>(vpf);
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p->bindSampler(rsc, slot, static_cast<Sampler *>(s));
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}
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} // namespace renderscript
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} // namespace android
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