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# CHRE Framework Porting Guide
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[TOC]
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CHRE achieves portability and extensibility across platforms by defining
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interfaces that the platform needs to implement. These interfaces provide
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dependencies for the common CHRE code that are necessarily platform-specific.
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Additionally, platform code calls into common code to ferry events from
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underlying subsystems to nanoapps.
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This section gives an overview of the steps one should take to add support for a
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new platform in the CHRE reference implementation.
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## Directory Structure
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CHRE platform code can be broadly categorized as follows.
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### Platform Interfaces
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Files under `platform/include` serve as the interface between common code in
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`core/` and other platform-specific code in `platform/<platform_name>`. These
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files are considered common and should not be modified for the sake of
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supporting an individual platform.
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### Shared Platform Code
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Located in `platform/shared/`, the code here is part of the platform layer’s
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responsibilities, but is not necessarily specific to only one platform. In other
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words, this code is likely to be re-used by multiple platforms, but it is not
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strictly necessary for a given platform to use it.
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### Platform-specific Code
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Files under `platform/<platform_name>` are specific to the underlying software
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of a given platform, for example the APIs which are used to access functionality
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like sensors, the operating system, etc. To permit code reuse, the CHRE platform
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layer for a given device may be composed of files from multiple
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`<platform_name>` folders, for example if the same sensor framework is supported
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across multiple OSes, there may be one folder that provides the components that
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are specific to just the OS.
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Platform-specific code can be further subdivided into:
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* **Source files**: normally included at
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`platform/<platform_name>/<file_name>.cc`, but may appear in a subdirectory
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* **Headers which are includable by common code**: these are placed at
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`platform/<platform_name>/include/chre/target_platform/<file_name>.h`, and are
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included by *Platform Interfaces* found in `platform/include` and provide
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inline or base class definitions, such as `mutex_base_impl.h` and
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`platform_sensor_base.h` respectively, or required macros
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* **Fully platform-specific headers**: these typically appear at
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`platform/<platform_name>/include/chre/platform/<platform_name/<file_name>.h`
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and may only be included by other platform-specific code
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## Open Sourcing
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Partners who add support for a new platform are recommended to upstream their
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code to
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[AOSP](https://source.android.com/setup/contribute#contribute-to-the-code).
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This helps ensure that details of your platform are considered by the team that
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maintains the core framework, so any changes that break compilation are
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addressed in a timely fashion, and enables you to receive useful code review
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feedback to improve the quality of your CHRE implementation. Please reach out
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via your TAM to help organize this effort.
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If some parts of a platform’s CHRE implementation must be kept closed source,
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then it is recommended to be kept in a separate Git project (under vendor/ in
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the Android tree). This vendor-private code can be integrated with the main CHRE
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build system through the `CHRE_VARIANT_MK_INCLUDES` variable. See the build
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system documentation for more details.
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## Recommended Steps for Porting CHRE
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When starting to add support for a new platform in the CHRE framework, it’s
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recommended to break the task into manageable chunks, to progressively add more
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functionality until the full desired feature set is achieved. An existing
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platform implementation can be referenced to create empty stubs, and then
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proceed to add implementations piece by piece, testing along the way.
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CHRE provides various test nanoapps in `apps/` that exercise a particular
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feature that the platform provides. These are selectively compiled into the
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firmware statically via a `static_nanoapps.cc` source file.
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With this in mind, it is recommended to follow this general approach:
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1. Create a new platform with only empty stubs, with optional features (like
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`CHRE_GNSS_SUPPORT_ENABLED`) disabled at build-time
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2. Work on updating the build system to add a new build target and achieve
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successful compilation and linking (see the build system documentation for
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details)
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3. Implement base primitives from `platform/include`, including support for
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mutexes, condition variables, atomics, time, timers, memory allocation, and
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logging
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4. Add initialization code to start the CHRE thread
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5. Add static nanoapp initialization support (usually this is just a copy/paste
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from another platform)
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6. Confirm that the ‘hello world’ nanoapp produces the expected log message (if
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it does, huzzah!)
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7. Complete any remaining primitives, like assert
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8. Implement host link and the daemon/HAL on the host (AP) side, and validate it
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with a combination of the message world nanoapp and the host-side test code
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found at `host/common/test/chre_test_client.cc`
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At this stage, the core functionality has been enabled, and further steps should
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include enabling dynamic loading (described in its own section below), and the
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desired optional feature areas, like sensors (potentially via their respective
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PALs, described in the next section).
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## Implementing the Context Hub HAL
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The Context Hub HAL (found in the Android tree under
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`hardware/interfaces/contexthub`) defines the interface between Android and the
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underlying CHRE implementation, but as CHRE is implemented on a different
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processor from the HAL, the HAL is mostly responsible for relaying messages to
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CHRE. This project includes an implementation of the Context Hub HAL under
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`host/hal_generic` which pairs with the CHRE framework reference implementation.
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It converts between HAL API calls and serialized flatbuffers messages, using the
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host messaging protocol defined under `platform/shared` (platform
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implementations are able to choose a different protocol if desired, but would
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require a new HAL implementation), and passes the messages to and from the CHRE
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daemon over a socket. The CHRE daemon is in turn responsible for communicating
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directly with CHRE, including common functionality like relaying messages to and
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from nanoapps, as well as device-specific functionality as needed. Some examples
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of CHRE functionality that are typically implemented with support from the CHRE
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daemon include:
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* Loading preloaded nanoapps at startup
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* Passing log messages from CHRE into Android logcat
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* Determining the offset between `chreGetTime()` and Android’s
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`SystemClock.elapsedRealtimeNanos()` for use with
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`chreGetEstimatedHostTimeOffset()`
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* Coordination with the SoundTrigger HAL for audio functionality
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* Exposing CHRE functionality to other vendor-specific components (e.g. via
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`chre::SocketClient`)
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When adding support for a new platform, a new HAL implementation and/or daemon
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implementation on the host side may be required. Refer to code in the `host/`
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directory for examples.
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## Implementing Optional Feature Areas (e.g. PALs)
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CHRE provides groups of functionality called *feature areas* which are
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considered optional from the perspective of the CHRE API, but may be required to
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support a desired nanoapp. CHRE feature areas include sensors, GNSS, audio, and
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others. There are two ways by which this functionality can be exposed to the
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common CHRE framework code: via the `Platform<Module>` C++ classes, or the C PAL
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(Platform Abstraction Layer) APIs. It may not be necessary to implement all of
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the available feature areas, and they can instead be disabled if they won’t be
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implemented.
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The Platform C++ Classes and PAL APIs have extensive documentation in their
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header files, including details on requirements. Please refer to the headers for
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precise implementation details.
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### Platform C++ Classes vs. PAL APIs
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Each feature area includes one or more `Platform<Module>` classes which the
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common framework code directly interacts with. These classes may be directly
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implemented to provide the given functionality, or the shim to the PAL APIs
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included in the `shared` platform directory may be used. PALs provide a C API
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which is suitable for use as a binary interface, for example between two dynamic
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modules/libraries, and it also allows for the main CHRE to platform-specific
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translation to be implemented in C, which may be preferable in some cases.
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Note that the PAL APIs are binary-stable, in that it’s possible for the CHRE
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framework to work with a module that implements a different minor version of the
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PAL API, full backwards compatibility (newer CHRE framework to older PAL) is not
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guaranteed, and may not be possible due to behavioral changes in the CHRE API.
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While it is possible for a PAL implementation to simultaneously support multiple
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versions of the PAL API, it is generally recommended to ensure the PAL API
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version matches between the framework and PAL module, unless the source control
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benefits of a common PAL binary are desired.
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This level of compatibility is not provided for the C++ `Platform<Module>`
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classes, as the CHRE framework may introduce changes that break compilation. If
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a platform implementation is included in AOSP, then it is possible for the
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potential impact to be evaluated and addressed early.
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### Disabling Feature Areas
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If a feature area is not supported, setting the make variable
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`CHRE_<name>_SUPPORT_ENABLED` to false in the variant makefile will avoid
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inclusion of common code for that feature area. Note that it must still be
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possible for the associated CHRE APIs to be called by nanoapps without crashing
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- these functions must return an appropriate response indicating the lack of
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support (refer to `platform/shared/chre_api_<name>.cc` for examples).
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### Implementing Platform C++ Classes
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As described in the CHRE Framework Overview section, CHRE abstracts common code
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from platform-specific code at compile time by inheriting through
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`Platform<Module>` and `Platform<Module>Base` classes. Platform-specific code
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may retrieve a reference to other objects in CHRE via
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`EventLoopManagerSingleton::get()`, which returns a pointer to the
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`EventLoopManager` object which contains all core system state. Refer to the
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`Platform<Module>` header file found in `platform/include`, and implementation
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examples from other platforms for further details.
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### Implementing PALs
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PAL implementations must only use the callback and system APIs provided in
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`open()` to call into the CHRE framework, as the other functions in the CHRE
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framework do not have a stable API.
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If a PAL implementation is provided as a dynamic module in binary form, it can
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be linked into the CHRE framework at build time by adding it to
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`TARGET_SO_LATE_LIBS` in the build variant’s makefile - see the build system
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documentation for more details.
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### PAL Verification
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There are several ways to test the PAL implementation beyond manual testing.
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Some of them are listed below in increasing order of the amount of checks run by
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the tests.
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1. Use the FeatureWorld apps provided under the `apps` directory to exercise
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the various PAL APIs and verify the CHRE API requirements are being met
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2. Assuming the platform PAL implementations utilize CHPP and can communicate
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from the host machine to the target chipset, execute `run_pal_impl_tests.sh` to
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run basic consistency checks on the PAL
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3. Execute tests (see Testing section for details)
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## Dynamic Loading Support
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CHRE requires support for runtime loading and unloading of nanoapp binaries.
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There are several advantages to this approach:
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* Decouples nanoapp binaries from the underlying system - can maintain and
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deploy a single nanoapp binary across multiple devices, even if they support
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different versions of Android or the CHRE API
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* Makes it possible to update nanoapps without requiring a system reboot,
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particularly on platforms where CHRE runs as part of a statically compiled
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firmware
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* Enables advanced capabilities, like staged rollouts and targeted A/B testing
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While dynamic loading is a responsibility of the platform implementation and may
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already be a part of the underlying OS/system capabilities, the CHRE team is
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working on a reference implementation for a future release. Please reach out via
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your TAM if you are interested in integrating this reference code prior to its
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public release.
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