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216 lines
6.0 KiB
216 lines
6.0 KiB
4 months ago
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/*
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*
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* Copyright 2019, The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#define TEEUI_DO_LOG_DEBUG
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#include <teeui/error.h>
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#include <teeui/log.h>
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#include <teeui/utils.h>
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namespace teeui {
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namespace test {
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TEST(TeeUIUtilsTest, intersectTest) {
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PxVec a(0.0, 1.0);
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PxPoint b(0.0, -2.0);
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PxVec c(1.0, 0.0);
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PxPoint d(3.0, 0.0);
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auto result = intersect(a, b, c, d);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.0, 0.0), *result);
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// one of the directional vectors is (0,0)
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a = {0.0, 1.0};
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b = {0.0, -2.0};
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c = {0.0, 0.0};
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d = {3.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_FALSE(result);
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result = intersect(c, d, a, b);
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ASSERT_FALSE(result);
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a = {0.0, 0.0};
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b = {0.0, -2.0};
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c = {1.0, 0.0};
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d = {3.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_FALSE(result);
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result = intersect(c, d, a, b);
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ASSERT_FALSE(result);
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a = {0.0, 0.0};
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b = {0.0, -2.0};
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c = {0.0, 0.0};
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d = {3.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_FALSE(result);
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result = intersect(c, d, a, b);
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ASSERT_FALSE(result);
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// lines are parallel
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a = {0.0, 1.0};
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b = {0.0, -2.0};
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c = {0.0, 2.0};
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d = {3.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_FALSE(result);
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result = intersect(c, d, a, b);
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ASSERT_FALSE(result);
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a = {3.0, 1.0};
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b = {0.0, -2.0};
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c = {6.0, 2.0};
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d = {0.0, 4.0};
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result = intersect(a, b, c, d);
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ASSERT_FALSE(result);
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result = intersect(c, d, a, b);
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ASSERT_FALSE(result);
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a = {1.0, 1.0};
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b = {0.0, -0.5};
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c = {1.0, 0.0};
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d = {0.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.0), *result);
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result = intersect(c, d, a, b);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.0), *result);
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a = {-1.0, -1.0};
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b = {0.0, -0.5};
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c = {1.0, 0.0};
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d = {0.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.0), *result);
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result = intersect(c, d, a, b);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.0), *result);
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a = {1.0, -1.0};
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b = {0.0, 1.0};
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c = {1.0, 1.0};
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d = {0.0, 0.0};
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result = intersect(a, b, c, d);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.5), *result);
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result = intersect(c, d, a, b);
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ASSERT_TRUE(result);
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ASSERT_EQ(PxPoint(0.5, 0.5), *result);
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}
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TEST(TeeUIUtilsTest, ConvexObjectConstruction) {
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constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}};
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ASSERT_EQ(size_t(4), o.size());
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}
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TEST(TeeUIUtilsTest, ConvexObjectLineIntersection) {
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constexpr ConvexObject<10> o{{.0, .0}, {1.0, .0}, {1.0, 1.0}, {.0, 1.0}};
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ASSERT_EQ(size_t(4), o.size());
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// diagonally through the corners
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auto o2 = o.intersect<10>({.0, .0}, {1.0, 1.0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(3), o2->size());
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ASSERT_EQ(pxs(.5), o2->area());
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// diagonally through the corners reversed
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o2 = o.intersect<10>({1.0, 1.0}, {.0, .0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(3), o2->size());
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ASSERT_EQ(pxs(.5), o2->area());
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// diagonally through the top right corner
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o2 = o.intersect<10>({.0, 2.0}, {2.0, .0});
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ASSERT_FALSE(o2);
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// diagonally through the top right corner reversed
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o2 = o.intersect<10>({2.0, .0}, {.0, 2.0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(4), o2->size());
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ASSERT_EQ(pxs(1.0), o2->area());
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// diagonally through the top left corner
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o2 = o.intersect<10>({-1.0, .0}, {1.0, 2.0});
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ASSERT_FALSE(o2);
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// diagonally through the top left corner reversed
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o2 = o.intersect<10>({1.0, 2.0}, {-1.0, .0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(4), o2->size());
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ASSERT_EQ(pxs(1.0), o2->area());
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// diagonally through the bottom right corner
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o2 = o.intersect<10>({2.0, 1.0}, {.0, -1.0});
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ASSERT_FALSE(o2);
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// diagonally through the bottom right corner reversed
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o2 = o.intersect<10>({.0, -1.0}, {2.0, 1.0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(4), o2->size());
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ASSERT_EQ(pxs(1.0), o2->area());
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// diagonally through the bottom left corner
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o2 = o.intersect<10>({1.0, -1.0}, {-1.0, 1.0});
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ASSERT_FALSE(o2);
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// diagonally through the top right corner reversed
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o2 = o.intersect<10>({-1.0, 1.0}, {1.0, -1.0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(4), o2->size());
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ASSERT_EQ(pxs(1.0), o2->area());
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// through two corners
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o2 = o.intersect<10>({-1.0, 1.0}, {2.0, 1.0});
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ASSERT_FALSE(o2);
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// through two corners reversed
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o2 = o.intersect<10>({2.0, 1.0}, {-1.0, 1.0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(4), o2->size());
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ASSERT_EQ(pxs(1.0), o2->area());
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o2 = o.intersect<10>({.0, -.5}, {.5, .0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(5), o2->size());
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ASSERT_EQ(pxs(.875), o2->area());
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o2 = o.intersect<10>({.0, .5}, {.5, .0});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(5), o2->size());
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ASSERT_EQ(pxs(.875), o2->area());
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ConvexObject<10> o3{{-1.3845, 23.0}, {-0.384501, 23}, {-0.384501, 24}, {-1.3845, 24}};
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o2 = o3.intersect<10>({-3.3845, 25.3339}, {7.59022, 14.3592});
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ASSERT_TRUE(o2);
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ASSERT_EQ(size_t(5), o2->size());
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}
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TEST(TeeUIUtilsTest, ErrorOperatorOrOverloadTest) {
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// This expression should evaluate to the first (non OK) error code in the sequence.
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ASSERT_EQ(Error::NotInitialized,
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Error::OK || Error::NotInitialized || Error::FaceNotLoaded || Error::OK);
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}
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} // namespace test
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} // namespace teeui
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