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55 lines
1.4 KiB
55 lines
1.4 KiB
7 months ago
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/*
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* Copyright 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <cstdint>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <android-base/macros.h>
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#include <renderengine/Image.h>
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struct ANativeWindowBuffer;
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namespace android {
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namespace renderengine {
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namespace gl {
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class GLESRenderEngine;
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class GLImage : public renderengine::Image {
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public:
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explicit GLImage(const GLESRenderEngine& engine);
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~GLImage() override;
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bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;
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EGLImageKHR getEGLImage() const { return mEGLImage; }
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bool isProtected() const { return mProtected; }
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private:
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EGLDisplay mEGLDisplay;
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EGLImageKHR mEGLImage = EGL_NO_IMAGE_KHR;
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bool mProtected = false;
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DISALLOW_COPY_AND_ASSIGN(GLImage);
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};
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} // namespace gl
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} // namespace renderengine
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} // namespace android
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