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88 lines
2.8 KiB
88 lines
2.8 KiB
4 months ago
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/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <RenderScript.h>
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#include "ScriptC_simple.h"
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int main()
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{
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static const int size = 64;
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sp<RS> rs = new RS();
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rs->init("/data/rscache", RS_INIT_LOW_LATENCY | RS_INIT_WAIT_FOR_ATTACH);
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auto e = Element::RGBA_8888(rs);
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Type::Builder tb(rs, e);
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tb.setX(size);
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tb.setY(size);
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auto t = tb.create();
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auto a = Allocation::createTyped(rs, t);
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auto b = Allocation::createTyped(rs, t);
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sp<ScriptC_simple> s = new ScriptC_simple(rs);
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static const int buffer_int[] = {1, 2, 3, 4};
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sp<Allocation> int_allocation = Allocation::createSized(rs, Element::I32(rs), 4);
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int_allocation->copy1DRangeFrom(0, 4, buffer_int);
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s->set_allocation_1D_global(int_allocation);
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static const int buffer_int2[] = {5, 6, 7, 8};
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Type::Builder typeI32Builder2D(rs, Element::I32(rs));
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typeI32Builder2D.setX(2);
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typeI32Builder2D.setY(2);
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sp<Allocation> int_allocation2 = Allocation::createTyped(rs, typeI32Builder2D.create());
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int_allocation2->copy2DRangeFrom(0, 0, 2, 2, buffer_int2);
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s->set_allocation_1D_global2(int_allocation2);
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s->set_allocation_2D_global(a);
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s->set_allocation_2D_global2(b);
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static const int buffer_int3[] = {9, 10, 11, 12, 13, 14, 15, 16};
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Type::Builder typeI32Builder3D(rs, Element::I32(rs));
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typeI32Builder3D.setX(2);
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typeI32Builder3D.setY(2);
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typeI32Builder3D.setZ(2);
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sp<Allocation> int_allocation3 = Allocation::createTyped(rs, typeI32Builder3D.create());
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int_allocation3->copy3DRangeFrom(0, 0, 0, 2, 2, 2, buffer_int3);
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s->set_allocation_3D_global(int_allocation3);
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Type::Builder yuvTypeBuilder(rs, Element::YUV(rs));
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yuvTypeBuilder.setX(4);
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yuvTypeBuilder.setY(4);
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yuvTypeBuilder.setYuvFormat(RS_YUV_YV12);
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sp<Allocation> yuv_allocation = Allocation::createTyped(rs, yuvTypeBuilder.create());
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s->set_allocation_YUV_2D_global(yuv_allocation);
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s->set_sampler_global(Sampler::CLAMP_LINEAR(rs));
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// Script is executed once, then the data is copied back when finished
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s->forEach_kernel(a, b);
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rs->finish();
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uint32_t * output = new uint32_t[size*size];
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b->copy2DRangeTo(0, 0, size, size, output);
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delete [] output;
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return 0;
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}
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