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19 lines
764 B
19 lines
764 B
4 months ago
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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precision mediump float;
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uniform sampler2D u_Texture;
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varying vec2 v_TexCoordinate;
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void main() {
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gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
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}
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