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33 lines
1.1 KiB
33 lines
1.1 KiB
7 months ago
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef MESH_H
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#define MESH_H
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#include <GLES2/gl2.h>
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// Meshes act as holders for geometry data etc. This is accessed by the MeshNodes to render them.
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// This allows a mesh to appear multiple times in a SceneGraph without duplication.
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class Mesh {
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public:
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Mesh(const float* vertices, const float* normals, const float* texCoords,
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const int numVertices);
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virtual ~Mesh() {};
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const float* mVertices;
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const float* mNormals;
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const float* mTexCoords;
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const int mNumVertices;
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};
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#endif
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