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38 lines
1.2 KiB
38 lines
1.2 KiB
7 months ago
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/*
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* Copyright (C) 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
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* in compliance with the License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software distributed under the License
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* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
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* or implied. See the License for the specific language governing permissions and limitations under
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* the License.
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*/
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#ifndef CONTEXTSWITCHRENDERER_H
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#define CONTEXTSWITCHRENDERER_H
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#include <graphics/Renderer.h>
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class ContextSwitchRenderer: public Renderer {
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public:
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ContextSwitchRenderer(ANativeWindow* window, bool offscreen);
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virtual ~ContextSwitchRenderer() {};
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bool setUp(int workload);
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bool tearDown();
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void drawWorkload();
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private:
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EGLContext* mContexts;
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GLuint* mFboIds;
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GLuint mTextureId;
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GLuint mTextureUniformHandle;
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GLuint mTranslateUniformHandle;
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GLuint mPositionHandle;
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GLuint mTexCoordHandle;
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int mWorkload;
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};
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#endif
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