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37 lines
1.3 KiB
37 lines
1.3 KiB
7 months ago
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// Copyright 2020 The Android Open Source Project
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <string>
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#include <vector>
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namespace android {
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namespace opengl {
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class EmuglBackendScanner {
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public:
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// Scan |execDir| for sub-directories named like <lib>/gles_<name> where
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// <lib> is either 'lib' or 'lib64' depending on current host bitness,
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// and <name> is an arbitrary names. Returns a vector of matching <name>
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// strings, which will be empty on error.
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// If |programBitness| is 0, the this will use the current program
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// bitness, otherwise the value must be either 32 or 64.
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static std::vector<std::string> scanDir(const char* execDir,
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int programBitness = 0);
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};
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} // namespace opengl
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} // namespace android
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