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138 lines
3.9 KiB
138 lines
3.9 KiB
7 months ago
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderThreadInfo.h"
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#include "base/Lookup.h"
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#include "base/StreamSerializing.h"
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#include "base/Lock.h"
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#include "FrameBuffer.h"
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#include <unordered_map>
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#include <unordered_set>
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using android::base::AutoLock;
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using android::base::Stream;
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using android::base::Lock;
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static thread_local RenderThreadInfo* s_threadInfoPtr;
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struct RenderThreadRegistry {
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Lock lock;
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std::unordered_set<RenderThreadInfo*> threadInfos;
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};
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static RenderThreadRegistry sRegistry;
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RenderThreadInfo::RenderThreadInfo() {
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s_threadInfoPtr = this;
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AutoLock lock(sRegistry.lock);
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sRegistry.threadInfos.insert(this);
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}
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RenderThreadInfo::~RenderThreadInfo() {
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s_threadInfoPtr = nullptr;
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AutoLock lock(sRegistry.lock);
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sRegistry.threadInfos.erase(this);
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}
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RenderThreadInfo* RenderThreadInfo::get() {
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return s_threadInfoPtr;
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}
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// Loop over all active render thread infos. Takes the global render thread info lock.
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void RenderThreadInfo::forAllRenderThreadInfos(std::function<void(RenderThreadInfo*)> f) {
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AutoLock lock(sRegistry.lock);
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for (auto info: sRegistry.threadInfos) {
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f(info);
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}
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}
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void RenderThreadInfo::onSave(Stream* stream) {
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if (currContext) {
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stream->putBe32(currContext->getHndl());
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} else {
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stream->putBe32(0);
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}
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if (currDrawSurf) {
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stream->putBe32(currDrawSurf->getHndl());
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} else {
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stream->putBe32(0);
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}
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if (currReadSurf) {
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stream->putBe32(currReadSurf->getHndl());
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} else {
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stream->putBe32(0);
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}
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saveCollection(stream, m_contextSet, [](Stream* stream, HandleType val) {
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stream->putBe32(val);
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});
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saveCollection(stream, m_windowSet, [](Stream* stream, HandleType val) {
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stream->putBe32(val);
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});
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stream->putBe64(m_puid);
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// No need to associate render threads with sync threads
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// if there is a global sync thread. This is only needed
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// to maintain backward compatibility with snapshot file format.
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// (Used to be: stream->putBe64(syncThreadAlias))
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stream->putBe64(0);
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}
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bool RenderThreadInfo::onLoad(Stream* stream) {
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FrameBuffer* fb = FrameBuffer::getFB();
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assert(fb);
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HandleType ctxHndl = stream->getBe32();
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HandleType drawSurf = stream->getBe32();
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HandleType readSurf = stream->getBe32();
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currContextHandleFromLoad = ctxHndl;
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currDrawSurfHandleFromLoad = drawSurf;
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currReadSurfHandleFromLoad = readSurf;
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fb->lock();
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currContext = fb->getContext_locked(ctxHndl);
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currDrawSurf = fb->getWindowSurface_locked(drawSurf);
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currReadSurf = fb->getWindowSurface_locked(readSurf);
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fb->unlock();
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loadCollection(stream, &m_contextSet, [](Stream* stream) {
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return stream->getBe32();
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});
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loadCollection(stream, &m_windowSet, [](Stream* stream) {
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return stream->getBe32();
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});
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m_puid = stream->getBe64();
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// (Used to be: syncThreadAlias = stream->getBe64())
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stream->getBe64();
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return true;
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}
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void RenderThreadInfo::postLoadRefreshCurrentContextSurfacePtrs() {
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FrameBuffer* fb = FrameBuffer::getFB();
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assert(fb);
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fb->lock();
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currContext = fb->getContext_locked(currContextHandleFromLoad);
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currDrawSurf = fb->getWindowSurface_locked(currDrawSurfHandleFromLoad);
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currReadSurf = fb->getWindowSurface_locked(currReadSurfHandleFromLoad);
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fb->unlock();
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}
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