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66 lines
1.5 KiB
66 lines
1.5 KiB
7 months ago
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//
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// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// OSXWindow.h: Definition of the implementation of OSWindow for OSX
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#ifndef UTIL_OSX_WINDOW_H_
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#define UTIL_OSX_WINDOW_H_
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#import <Cocoa/Cocoa.h>
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#include "OSWindow.h"
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class OSXWindow;
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@interface WindowDelegate : NSObject
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{
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OSXWindow *mWindow;
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}
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- (id) initWithWindow: (OSXWindow*) window;
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@end
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@interface ContentView : NSView
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{
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OSXWindow *mWindow;
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NSTrackingArea *mTrackingArea;
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int mCurrentModifier;
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}
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- (id) initWithWindow: (OSXWindow*) window;
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@end
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class OSXWindow : public OSWindow
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{
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public:
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OSXWindow();
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~OSXWindow();
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bool initialize(const std::string &name, size_t width, size_t height) override;
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void destroy() override;
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EGLNativeWindowType getNativeWindow() const override;
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EGLNativeDisplayType getNativeDisplay() const override;
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void* getFramebufferNativeWindow() const override;
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float getDevicePixelRatio() const override;
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void messageLoop() override;
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void setMousePosition(int x, int y) override;
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bool setPosition(int x, int y) override;
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bool resize(int width, int height) override;
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void setVisible(bool isVisible) override;
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void signalTestEvent() override;
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NSWindow *getNSWindow() const;
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private:
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NSWindow *mWindow;
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WindowDelegate *mDelegate;
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ContentView *mView;
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};
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#endif // UTIL_OSX_WINDOW_H_
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