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166 lines
5.9 KiB
166 lines
5.9 KiB
7 months ago
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# ANGLE OpenGL Frame Capture and Replay
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ANGLE currently supports a limited OpenGL capture and replay framework.
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Limitations:
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* GLES capture has many unimplemented functions.
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* EGL capture and replay is not yet supported.
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* Mid-execution capture is supported with the Vulkan back-end.
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* Mid-execution capture has many unimplemented features.
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* Capture and replay is currently only tested on desktop platforms.
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* Binary replay is unimplemented. CPP replay is supported.
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## Capturing and replaying an application
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To build ANGLE with capture and replay enabled update your GN args:
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```
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angle_with_capture_by_default = true
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```
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Once built ANGLE will capture the OpenGL ES calls to CPP replay files. By default the replay will be
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stored in the current working directory. The capture files will be named according to the pattern
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`angle_capture_context{id}_frame{n}.cpp`. Each GL Context currently has its own replay sources.
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ANGLE will write out data binary blobs for large Texture or Buffer contents to
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`angle_capture_context{id}_frame{n}.angledata`. Replay programs must be able to load data from the
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corresponding `angledata` files.
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## Controlling Frame Capture
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Some simple environment variables control frame capture:
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* `ANGLE_CAPTURE_ENABLED`:
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* Set to `0` to disable capture entirely. Default is `1`.
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* `ANGLE_CAPTURE_COMPRESSION`:
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* Set to `0` to disable capture compression. Default is `1`.
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* `ANGLE_CAPTURE_OUT_DIR=<path>`:
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* Can specify an alternate replay output directory.
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* Example: `ANGLE_CAPTURE_OUT_DIR=samples/capture_replay`. Default is the CWD.
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* `ANGLE_CAPTURE_FRAME_START=<n>`:
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* Uses mid-execution capture to write "Setup" functions that starts a Context at frame `n`.
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* Example: `ANGLE_CAPTURE_FRAME_START=2`. Default is `0`.
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* `ANGLE_CAPTURE_FRAME_END=<n>`:
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* By default ANGLE will capture the first ten frames. This variable can override the default.
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* Example: `ANGLE_CAPTURE_FRAME_END=4`. Default is `10`.
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* `ANGLE_CAPTURE_LABEL=<label>`:
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* When specified, files and functions will be labeled uniquely.
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* Example: `ANGLE_CAPTURE_LABEL=foo`
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* Results in filenames like this:
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```
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foo_capture_context1.cpp
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foo_capture_context1.h
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foo_capture_context1_files.txt
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foo_capture_context1_frame000.angledata
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foo_capture_context1_frame000.cpp
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foo_capture_context1_frame001.angledata
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foo_capture_context1_frame001.cpp
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...
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```
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* Functions wrapped in namespaces like this:
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```
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namespace foo
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{
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void ReplayContext1Frame0();
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void ReplayContext1Frame1();
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}
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```
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* For use like this:
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```
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foo::SetupContext1Replay();
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for (...)
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{
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foo::ReplayContext1Frame(i);
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}
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```
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A good way to test out the capture is to use environment variables in conjunction with the sample
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template. For example:
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```
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$ ANGLE_CAPTURE_FRAME_END=4 ANGLE_CAPTURE_OUT_DIR=samples/capture_replay out/Debug/simple_texture_2d
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```
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## Running a CPP replay
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To run a CPP replay you can use a template located in
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[samples/capture_replay](../samples/capture_replay). First run your capture and ensure all capture
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files are written to `samples/capture_replay`. You can conveniently use `ANGLE_CAPTURE_OUT_DIR`.
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Then enable the `capture_replay_sample` via `gn args`:
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```
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angle_build_capture_replay_sample = true
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```
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See [samples/BUILD.gn](../samples/BUILD.gn) for details. Then build and run your replay sample:
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```
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$ autoninja -C out/Debug capture_replay_sample
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$ ANGLE_CAPTURE_ENABLED=0 out/Debug/capture_replay_sample
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```
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Note that we specify `ANGLE_CAPTURE_ENABLED=0` to prevent re-capturing when running the replay.
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## Capturing an Android application
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In order to capture on Android, the following additional steps must be taken. These steps
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presume you've built and installed the ANGLE APK with capture enabled, and selected ANGLE
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as the GLES driver for your application.
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1. Create the output directory
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Determine your package name:
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```
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export PACKAGE_NAME com.android.gl2jni
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```
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Then create an output directory that it can write to:
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```
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$ adb shell mkdir -p /sdcard/Android/data/$PACKAGE_NAME/angle_capture
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```
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2. Set properties to use for environment variable
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On Android, it is difficult to set an environment variable before starting native code.
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To work around this, ANGLE will read debug system properties before starting the capture
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and use them to prime environment variables used by the capture code.
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Note: Mid-execution capture doesn't work for Android just yet, so frame_start must be
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zero, which is the default. This it is sufficient to only set the end frame.
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```
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$ adb shell setprop debug.angle.capture.frame_end 200
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```
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There are other properties that can be set that match 1:1 with the env vars, but
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they are not required for capture:
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```
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# Optional
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$ adb shell setprop debug.angle.capture.enabled 0
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$ adb shell setprop debug.angle.capture.out_dir foo
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$ adb shell setprop debug.angle.capture.frame_start 0
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$ adb shell setprop debug.angle.capture.label bar
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```
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3. Run the application, then pull the files to the capture_replay directory
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```
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$ cd samples/capture_replay
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$ adb pull /sdcard/Android/data/$PACKAGE_NAME/angle_capture replay_files
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$ cp replay_files/* .
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```
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4. Update your GN args to specifiy which context will be replayed.
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By default Context ID 1 will be replayed. On Android, Context ID 2 is more typical, some apps
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we've run go as high as ID 6.
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Note: this solution is temporary until EGL capture is in place.
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```
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angle_capture_replay_sample_context_id = 2
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```
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5. Replay the capture on desktop
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Until we have samples building for Android, the replay sample must be run on desktop.
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We will also be plumbing replay files into perf and correctness tests which will run on Android.
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```
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$ autoninja -C out/Release capture_replay_sample
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$ out/Release/capture_replay_sample
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```
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