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55 lines
1.4 KiB
55 lines
1.4 KiB
7 months ago
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//
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// Copyright 2018 The ANGLE Project Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// WGLWindow:
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// Implements initializing a WGL rendering context.
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//
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#ifndef UTIL_WINDOWS_WGLWINDOW_H_
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#define UTIL_WINDOWS_WGLWINDOW_H_
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#include "common/angleutils.h"
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#include "export.h"
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#include "util/EGLWindow.h"
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class OSWindow;
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namespace angle
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{
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class Library;
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} // namespace angle
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class ANGLE_UTIL_EXPORT WGLWindow : public GLWindowBase
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{
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public:
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static WGLWindow *New(int glesMajorVersion, int glesMinorVersion);
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static void Delete(WGLWindow **window);
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// Internally initializes GL resources.
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bool initializeGL(OSWindow *osWindow,
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angle::Library *glWindowingLibrary,
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angle::GLESDriverType driverType,
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const EGLPlatformParameters &platformParams,
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const ConfigParameters &configParams) override;
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void destroyGL() override;
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bool isGLInitialized() const override;
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bool makeCurrent() override;
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void swap() override;
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bool hasError() const override;
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bool setSwapInterval(EGLint swapInterval) override;
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private:
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WGLWindow(int glesMajorVersion, int glesMinorVersion);
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~WGLWindow() override;
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// OS resources.
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HDC mDeviceContext;
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HGLRC mWGLContext;
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HWND mWindow;
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};
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#endif // UTIL_WINDOWS_WGLWINDOW_H_
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