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43 lines
1.3 KiB
43 lines
1.3 KiB
4 months ago
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#!amber
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# Copyright 2020 The Amber Authors.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# https://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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SHADER vertex vert_shader PASSTHROUGH
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SHADER fragment frag_shader GLSL
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#version 430
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layout(location = 0) out vec4 color_out;
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layout(std430, binding = 0) readonly buffer Data {
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float d[];
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} data;
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void main() {
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color_out = vec4(data.d[0]/255, data.d[1]/255, data.d[2]/255, data.d[3]/255);
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}
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END
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BUFFER framebuffer FORMAT B8G8R8A8_UNORM
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BUFFER data DATA_TYPE float[] STD430 DATA 1.0 64.0 128.0 220.0 END
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PIPELINE graphics my_pipeline
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ATTACH vert_shader
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ATTACH frag_shader
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BIND BUFFER framebuffer AS color LOCATION 0
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BIND BUFFER data AS storage DESCRIPTOR_SET 0 BINDING 0
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END
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RUN my_pipeline DRAW_RECT POS 0 0 SIZE 250 250
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EXPECT framebuffer IDX 0 0 SIZE 250 250 EQ_RGBA 1 64 128 220
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