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9 lines
161 B
9 lines
161 B
7 months ago
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Texture3D<int> IN: register(t0);
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RWTexture3D<uint> OUT: register(u1);
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[numthreads(8,8,8)]
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void main(uint3 tid: SV_DispatchThreadID)
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{
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OUT[tid] = IN[tid];
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}
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