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696 lines
47 KiB
696 lines
47 KiB
4 months ago
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dEQP-GLES3.info.vendor
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dEQP-GLES3.info.renderer
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dEQP-GLES3.info.version
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dEQP-GLES3.info.shading_language_version
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dEQP-GLES3.info.extensions
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dEQP-GLES3.info.render_target
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dEQP-GLES3.functional.prerequisite.state_reset
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dEQP-GLES3.functional.prerequisite.clear_color
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dEQP-GLES3.functional.prerequisite.read_pixels
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dEQP-GLES3.functional.color_clear.single_rgb
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dEQP-GLES3.functional.color_clear.single_rgba
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dEQP-GLES3.functional.color_clear.multiple_rgb
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dEQP-GLES3.functional.color_clear.multiple_rgba
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dEQP-GLES3.functional.color_clear.long_rgb
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dEQP-GLES3.functional.color_clear.long_rgba
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dEQP-GLES3.functional.color_clear.subclears_rgb
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dEQP-GLES3.functional.color_clear.subclears_rgba
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dEQP-GLES3.functional.color_clear.short_scissored_rgb
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dEQP-GLES3.functional.color_clear.scissored_rgb
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dEQP-GLES3.functional.color_clear.scissored_rgba
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dEQP-GLES3.functional.color_clear.masked_rgb
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dEQP-GLES3.functional.color_clear.masked_rgba
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dEQP-GLES3.functional.color_clear.masked_scissored_rgb
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dEQP-GLES3.functional.color_clear.masked_scissored_rgba
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dEQP-GLES3.functional.color_clear.complex_rgb
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dEQP-GLES3.functional.color_clear.complex_rgba
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dEQP-GLES3.functional.color_clear.long_masked_rgb
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dEQP-GLES3.functional.color_clear.long_masked_rgba
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dEQP-GLES3.functional.depth_stencil_clear.depth
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dEQP-GLES3.functional.depth_stencil_clear.depth_scissored
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dEQP-GLES3.functional.depth_stencil_clear.depth_scissored_masked
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dEQP-GLES3.functional.depth_stencil_clear.stencil
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dEQP-GLES3.functional.depth_stencil_clear.stencil_masked
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dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored
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dEQP-GLES3.functional.depth_stencil_clear.stencil_scissored_masked
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dEQP-GLES3.functional.depth_stencil_clear.depth_stencil
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dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_masked
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dEQP-GLES3.functional.depth_stencil_clear.depth_stencil_scissored
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dEQP-GLES3.functional.shaders.builtin_variable.depth_range_vertex
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dEQP-GLES3.functional.shaders.builtin_variable.depth_range_fragment
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dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_xyz
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dEQP-GLES3.functional.shaders.builtin_variable.fragcoord_w
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dEQP-GLES3.functional.shaders.builtin_variable.pointcoord
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dEQP-GLES3.functional.shaders.derivate.dfdx.constant.float
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dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec2
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dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec3
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dEQP-GLES3.functional.shaders.derivate.dfdx.constant.vec4
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.linear.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.in_function.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.static_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.uniform_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.basic.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_fastest.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdx.texture.float_nicest.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.constant.float
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dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec2
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dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec3
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dEQP-GLES3.functional.shaders.derivate.dfdy.constant.vec4
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.linear.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.in_function.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.static_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.uniform_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.fastest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.nicest.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.basic.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.msaa4.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_fastest.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.float_highp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec3_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.dfdy.texture.float_nicest.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.constant.float
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dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec2
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dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec3
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dEQP-GLES3.functional.shaders.derivate.fwidth.constant.vec4
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.linear.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.in_function.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_if.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_loop.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.static_switch.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_if.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_loop.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.uniform_switch.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fbo_float.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.float_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec2_highp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.default.vec4_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.float_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_lowp
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_lowp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.fastest.fbo_float.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.float_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_mediump
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec2_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.default.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_lowp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.float_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_lowp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec2_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_lowp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.nicest.fbo_float.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.float_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec2_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.basic.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_mediump
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.float_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec2_highp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.msaa4.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_lowp
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.float_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_lowp
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec2_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_lowp
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_fastest.vec4_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_lowp
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.float_mediump
|
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_lowp
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec2_mediump
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_lowp
|
||
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dEQP-GLES3.functional.shaders.derivate.fwidth.texture.float_nicest.vec4_mediump
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_nearest_scale_blit_from_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_nearest_scale_blit_to_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_scale_blit_from_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_scale_blit_to_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_out_of_bounds_blit_from_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba8_linear_out_of_bounds_blit_to_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_from_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_from_default
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2
|
||
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dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb10_a2_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba4_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb5_a1_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb8_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgb565_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg8_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r8_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba32f_nearest_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rgba16f_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r11f_g11f_b10f_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg32f_nearest_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.rg16f_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r32f_nearest_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_nearest_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_nearest_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_scale_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_scale_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_out_of_bounds_blit_from_default
|
||
|
dEQP-GLES3.functional.fbo.blit.default_framebuffer.r16f_linear_out_of_bounds_blit_to_default
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_none
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.render_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.bind_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.bind_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.bind_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.bind_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.bind_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_render_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_render_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_render_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_render_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_render_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.sub_bind_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.draw_framebuffer_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.default.read_framebuffer_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_none
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.render_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_read_color_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_none
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.render_all
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_read_color_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_depth_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_color
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_stencil
|
||
|
dEQP-GLES3.functional.fbo.invalidate.sub.unbind_blit_msaa_depth_stencil
|
||
|
dEQP-GLES3.functional.pbo.native.clears
|
||
|
dEQP-GLES3.functional.pbo.native.triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba8ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16f_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba16ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32f_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32f_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba32ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.srgb8_alpha8_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.srgb8_alpha8_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgb10_a2ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgba4_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgb8_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rgb565_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.r11f_g11f_b10f_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg8ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16f_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16f_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg16ui_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32f_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32f_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32i_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32i_clears
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32ui_triangles
|
||
|
dEQP-GLES3.functional.pbo.renderbuffer.rg32ui_clears
|
||
|
dEQP-GLES3.functional.rasterization.primitives.lines
|
||
|
dEQP-GLES3.functional.rasterization.primitives.line_strip
|
||
|
dEQP-GLES3.functional.rasterization.primitives.line_loop
|
||
|
dEQP-GLES3.functional.rasterization.primitives.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.primitives.line_strip_wide
|
||
|
dEQP-GLES3.functional.rasterization.primitives.line_loop_wide
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.basic.lines
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.projected.lines
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.projected.line_strip
|
||
|
dEQP-GLES3.functional.rasterization.interpolation.projected.line_loop
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.lines
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.line_strip
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.line_loop
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.line_strip_wide
|
||
|
dEQP-GLES3.functional.rasterization.flatshading.line_loop_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.texture_2d.primitives.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.primitives.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.primitives.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_4.interpolation.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.lines_wide
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines
|
||
|
dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.interpolation.lines_wide
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_clear_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_write_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.scissor_depth_clear_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.depth_write_depth_clear_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.all_occluders
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_write
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_write_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_depth_clear_stencil_write_stencil_clear
|
||
|
dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_write
|
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_depth_clear_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_write_stencil_write_stencil_clear
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||
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dEQP-GLES3.functional.occlusion_query.conservative_scissor_depth_clear_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_depth_write_depth_clear_stencil_write_stencil_clear
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dEQP-GLES3.functional.occlusion_query.conservative_all_occluders
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dEQP-GLES3.functional.fence_sync.wait_sync_smalldraw
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dEQP-GLES3.functional.fence_sync.wait_sync_largedraw
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dEQP-GLES3.functional.fence_sync.client_wait_sync_smalldraw
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dEQP-GLES3.functional.fence_sync.client_wait_sync_largedraw
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||
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dEQP-GLES3.functional.fence_sync.client_wait_sync_timeout_smalldraw
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dEQP-GLES3.functional.fence_sync.client_wait_sync_timeout_largedraw
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||
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dEQP-GLES3.functional.fence_sync.client_wait_sync_flush_auto
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||
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dEQP-GLES3.functional.fence_sync.client_wait_sync_flush_manual
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||
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dEQP-GLES3.functional.fence_sync.client_wait_sync_noflush
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||
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dEQP-GLES3.functional.fence_sync.client_wait_sync_finish
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dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_1
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dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_2
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dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_4
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||
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dEQP-GLES3.functional.read_pixels.alignment.rgba_ubyte_8
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dEQP-GLES3.functional.read_pixels.alignment.rgba_int_1
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dEQP-GLES3.functional.read_pixels.alignment.rgba_int_2
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dEQP-GLES3.functional.read_pixels.alignment.rgba_int_4
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||
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dEQP-GLES3.functional.read_pixels.alignment.rgba_int_8
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dEQP-GLES3.functional.read_pixels.alignment.rgba_uint_1
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dEQP-GLES3.functional.read_pixels.alignment.rgba_uint_2
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||
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dEQP-GLES3.functional.read_pixels.alignment.rgba_uint_4
|
||
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dEQP-GLES3.functional.read_pixels.alignment.rgba_uint_8
|
||
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dEQP-GLES3.functional.read_pixels.alignment.choose_1
|
||
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dEQP-GLES3.functional.read_pixels.alignment.choose_2
|
||
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dEQP-GLES3.functional.read_pixels.alignment.choose_4
|
||
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dEQP-GLES3.functional.read_pixels.alignment.choose_8
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_17
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_19
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_23
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_ubyte_29
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_int_17
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_int_19
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_int_23
|
||
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dEQP-GLES3.functional.read_pixels.rowlength.rgba_int_29
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.rgba_uint_17
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.rgba_uint_19
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.rgba_uint_23
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.rgba_uint_29
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.choose_17
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.choose_19
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.choose_23
|
||
|
dEQP-GLES3.functional.read_pixels.rowlength.choose_29
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_0_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_0
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_ubyte_3_5
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_int_0_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_int_3_0
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_int_3_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_int_3_5
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_uint_0_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_uint_3_0
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_uint_3_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.rgba_uint_3_5
|
||
|
dEQP-GLES3.functional.read_pixels.skip.choose_0_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.choose_3_0
|
||
|
dEQP-GLES3.functional.read_pixels.skip.choose_3_3
|
||
|
dEQP-GLES3.functional.read_pixels.skip.choose_3_5
|