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79 lines
1.1 KiB
79 lines
1.1 KiB
4 months ago
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case invalid_assign_to_1
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version 100 es
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expect compile_fail
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require only_glsl_es_100_support
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require exactly_one_draw_buffer
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vertex ""
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void main (void)
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{
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gl_Position = vec4(1.0);
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}
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""
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fragment ""
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void main (void)
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{
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gl_FragData[1] = vec4(1.0);
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}
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""
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end
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case write_fragcolor_and_fragdata_simple
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version 100 es
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expect compile_fail
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vertex ""
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void main (void)
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{
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gl_Position = vec4(1.0);
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}
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""
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fragment ""
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void main (void)
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{
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gl_FragColor = vec4(1.0);
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gl_FragData[0] = vec4(1.0);
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}
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""
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end
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case write_fragcolor_and_fragdata_static_if
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version 100 es
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expect compile_fail
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vertex ""
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void main (void)
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{
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gl_Position = vec4(1.0);
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}
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""
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fragment ""
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void main (void)
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{
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if (false)
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gl_FragColor = vec4(1.0);
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else
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gl_FragData[0] = vec4(1.0);
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}
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""
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end
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case write_fragcolor_and_fragdata_unused_func
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version 100 es
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expect compile_fail
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vertex ""
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void main (void)
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{
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gl_Position = vec4(1.0);
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}
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""
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fragment ""
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void unused (void)
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{
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gl_FragData[0] = vec4(1.0);
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}
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void main (void)
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{
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gl_FragColor = vec4(1.0);
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}
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""
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end
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