You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
54 lines
2.2 KiB
54 lines
2.2 KiB
4 months ago
|
-------------------------------------------------------------------------
|
||
|
drawElements Quality Program Test Specification
|
||
|
-----------------------------------------------
|
||
|
|
||
|
Copyright 2014 The Android Open Source Project
|
||
|
|
||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
you may not use this file except in compliance with the License.
|
||
|
You may obtain a copy of the License at
|
||
|
|
||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||
|
|
||
|
Unless required by applicable law or agreed to in writing, software
|
||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
See the License for the specific language governing permissions and
|
||
|
limitations under the License.
|
||
|
-------------------------------------------------------------------------
|
||
|
GL3 conditional render stress tests
|
||
|
|
||
|
Tests:
|
||
|
+ dEQP-GL3.stress.conditional_render.*
|
||
|
|
||
|
Includes:
|
||
|
+ Multiple concurrent queries/renders
|
||
|
+ Query and conditional geometry significantly apart
|
||
|
- For tiled renderers
|
||
|
|
||
|
Excludes:
|
||
|
|
||
|
Description:
|
||
|
|
||
|
Conditional rendering stress tests use a large number of conditional rendering
|
||
|
calls under various conditions.
|
||
|
|
||
|
Call count and distant query tests prepare all vertex arrays before rendering.
|
||
|
All tests are based on using occlusion queries with known results and rendering
|
||
|
the same scene with geometry culled either by conditional rendering or the
|
||
|
test logic. The results are compared to verify correctness.
|
||
|
|
||
|
Rendering is ordered so that all occlusion queries are started before any
|
||
|
conditional rendering is done.
|
||
|
|
||
|
Call count test use many occlusion queries and simple occluder geometry. Every
|
||
|
second occlusion query is set to fail. Failing occlusion query geometry is
|
||
|
limited within a small region of the screen. Passing query geometry is evenly
|
||
|
spread around the screen. Conditionally rendered geometry is evenly spread.
|
||
|
|
||
|
Distant query tests have maximal screen distance between the query geometry
|
||
|
and the rendering the query controls. The setup is equivalent to the call
|
||
|
count cases with the exception of the distribution of the primitives rendered.
|
||
|
Occlusion query geometry is roughly on the opposing edge of the screen as the
|
||
|
geometry it controls. All edges have occluders.
|