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107 lines
3.6 KiB
107 lines
3.6 KiB
4 months ago
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#ifndef _RSGGENERATORSTATE_HPP
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#define _RSGGENERATORSTATE_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program Random Shader Generator
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* ----------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Generator state.
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*//*--------------------------------------------------------------------*/
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#include "rsgDefs.hpp"
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#include "rsgParameters.hpp"
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#include "deRandom.hpp"
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#include "rsgNameAllocator.hpp"
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#include <vector>
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namespace rsg
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{
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class Shader;
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class VariableManager;
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class VariableType;
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class Statement;
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enum ExpressionFlags
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{
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CONST_EXPR = (1<<0),
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NO_VAR_ALLOCATION = (1<<1)
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};
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enum
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{
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PRECEDENCE_MAX = 100
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};
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class GeneratorState
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{
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public:
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GeneratorState (const ProgramParameters& programParams, de::Random& random);
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~GeneratorState (void);
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const ProgramParameters& getProgramParameters (void) const { return m_programParams; }
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de::Random& getRandom (void) { return m_random; }
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const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; }
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Shader& getShader (void) { return *m_shader; }
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void setShader (const ShaderParameters& params, Shader& shader);
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NameAllocator& getNameAllocator (void) { return m_nameAllocator; }
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VariableManager& getVariableManager (void) { return *m_varManager; }
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const VariableManager& getVariableManager (void) const { return *m_varManager; }
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void setVariableManager (VariableManager& varManager) { m_varManager = &varManager; }
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// \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone?
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int getStatementDepth (void) const { return (int)m_statementStack->size(); }
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void setStatementStack (std::vector<Statement*>& stack) { m_statementStack = &stack; }
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const Statement* getStatementStackEntry (int ndx) const { return m_statementStack->at(ndx); }
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int getExpressionDepth (void) const { return m_expressionDepth; }
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void setExpressionDepth (int depth) { m_expressionDepth = depth; }
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// \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange?
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deUint32 getExpressionFlags (void) const { return m_exprFlagStack.back(); }
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void pushExpressionFlags (deUint32 flags) { m_exprFlagStack.push_back(flags); }
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void popExpressionFlags (void) { m_exprFlagStack.pop_back(); }
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int getPrecedence (void) const { return m_precedenceStack.back(); }
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void pushPrecedence (int precedence) { m_precedenceStack.push_back(precedence); }
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void popPrecedence (void) { m_precedenceStack.pop_back(); }
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private:
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const ProgramParameters& m_programParams;
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de::Random& m_random;
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const ShaderParameters* m_shaderParams;
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Shader* m_shader;
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NameAllocator m_nameAllocator;
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VariableManager* m_varManager;
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std::vector<Statement*>* m_statementStack;
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int m_expressionDepth;
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std::vector<deUint32> m_exprFlagStack;
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std::vector<int> m_precedenceStack;
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};
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} // rsg
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#endif // _RSGGENERATORSTATE_HPP
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