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#ifndef _RRVERTEXPACKET_HPP
#define _RRVERTEXPACKET_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Reference Renderer
* -----------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Vertex packet and Vertex packet allocator
*//*--------------------------------------------------------------------*/
#include "rrDefs.hpp"
#include "rrGenericVector.hpp"
#include "tcuVector.hpp"
#include <vector>
namespace rr
{
class VertexPacketAllocator;
/*--------------------------------------------------------------------*//*!
* \brief Vertex packet
*
* Vertex packet contains inputs and outputs for vertex shading.
*
* Inputs consist of per-vertex vertex and instance indices. Attribute
* list that can be accessed using those indices is provided as separate
* pointer for VS.
*
* Outputs include position, optional point size, and list of generic
* outputs that shader can write to. Number of VS outputs is specified
* in ProgramInfo.
*
* VertexPacket instance must be created by VertexPacketAllocator as
* outputs must be allocated memory after the instance.
*//*--------------------------------------------------------------------*/
struct VertexPacket
{
// Inputs.
int instanceNdx; //!< Instance index.
int vertexNdx; //!< Vertex index.
// Outputs.
tcu::Vec4 position; //!< Transformed position - must be written always.
float pointSize; //!< Point size, required when rendering points.
int primitiveID; //!< Geometry shader output
GenericVec4 outputs[1]; //!< Generic vertex shader outputs - passed to subsequent shader stages. Array length is the number of outputs.
// --- DO NOT ADD ANY MEMBER VARIABLES AFTER OUTPUTS, OUTPUTS IS VARIABLE-SIZED --- //
private:
// Allow creation and destruction only for Allocator
VertexPacket (void);
VertexPacket (const VertexPacket&); // disabled, non-copyable
~VertexPacket (void);
// Assignment cannot work without knowing the output array length => prevent assignment
VertexPacket& operator= (const VertexPacket&); // disabled, non-copyable
friend class VertexPacketAllocator;
} DE_WARN_UNUSED_TYPE;
/*--------------------------------------------------------------------*//*!
* \brief Vertex packet allocator
*
* Allocates vertex packets.
*
* Vertex packet must have enough space allocated for its outputs.
*
* All memory allocated for vertex packets is released when VertexPacketAllocator
* is destroyed. Allocated vertex packets should not be accessed after
* allocator is destroyed.
*
* alloc and allocArray will throw bad_alloc if allocation fails.
*//*--------------------------------------------------------------------*/
class VertexPacketAllocator
{
public:
VertexPacketAllocator (const size_t numberOfVertexOutputs);
~VertexPacketAllocator (void);
std::vector<VertexPacket*> allocArray (size_t count); // throws bad_alloc
VertexPacket* alloc (void); // throws bad_alloc
inline size_t getNumVertexOutputs (void) const { return m_numberOfVertexOutputs; }
private:
VertexPacketAllocator (const VertexPacketAllocator&); // disabled, non-copyable
VertexPacketAllocator& operator= (const VertexPacketAllocator&); // disabled, non-copyable
const size_t m_numberOfVertexOutputs;
std::vector<deInt8*> m_allocations;
std::vector<VertexPacket*> m_singleAllocPool;
} DE_WARN_UNUSED_TYPE;
} // rr
#endif // _RRVERTEXPACKET_HPP