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54 lines
1.5 KiB
54 lines
1.5 KiB
4 months ago
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Shader compiler-related performance tests.
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*//*--------------------------------------------------------------------*/
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#include "es3pShaderCompilerTests.hpp"
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#include "es3pShaderCompilationCases.hpp"
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#include "es3pShaderOptimizationTests.hpp"
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namespace deqp
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{
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namespace gles3
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{
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namespace Performance
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{
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ShaderCompilerTests::ShaderCompilerTests (Context& context)
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: TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests")
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{
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}
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ShaderCompilerTests::~ShaderCompilerTests (void)
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{
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}
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void ShaderCompilerTests::init (void)
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{
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addShaderCompilationPerformanceCases(*this);
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addChild(new ShaderOptimizationTests(m_context));
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}
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} // Performance
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} // gles3
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} // deqp
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