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/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 3.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Shader compiler-related performance tests.
*//*--------------------------------------------------------------------*/
#include "es3pShaderCompilerTests.hpp"
#include "es3pShaderCompilationCases.hpp"
#include "es3pShaderOptimizationTests.hpp"
namespace deqp
{
namespace gles3
{
namespace Performance
{
ShaderCompilerTests::ShaderCompilerTests (Context& context)
: TestCaseGroup(context, "compiler", "Shader Compiler Performance Tests")
{
}
ShaderCompilerTests::~ShaderCompilerTests (void)
{
}
void ShaderCompilerTests::init (void)
{
addShaderCompilationPerformanceCases(*this);
addChild(new ShaderOptimizationTests(m_context));
}
} // Performance
} // gles3
} // deqp