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79 lines
2.3 KiB
79 lines
2.3 KiB
4 months ago
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#ifndef _ES3PTEXTURECASES_HPP
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#define _ES3PTEXTURECASES_HPP
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/*-------------------------------------------------------------------------
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* drawElements Quality Program OpenGL ES 3.0 Module
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* -------------------------------------------------
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*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*//*!
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* \file
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* \brief Texture format performance tests.
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*//*--------------------------------------------------------------------*/
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#include "tcuDefs.hpp"
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#include "tes3TestCase.hpp"
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#include "glsShaderPerformanceCase.hpp"
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#include "tcuMatrix.hpp"
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#include "gluTexture.hpp"
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namespace deqp
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{
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namespace gles3
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{
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namespace Performance
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{
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class Texture2DRenderCase : public gls::ShaderPerformanceCase
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{
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public:
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Texture2DRenderCase (Context& context,
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const char* name,
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const char* description,
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deUint32 internalFormat,
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deUint32 wrapS,
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deUint32 wrapT,
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deUint32 minFilter,
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deUint32 magFilter,
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const tcu::Mat3& coordTransform,
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int numTextures,
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bool powerOfTwo);
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~Texture2DRenderCase (void);
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void init (void);
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void deinit (void);
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private:
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void setupProgram (deUint32 program);
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void setupRenderState (void);
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const deUint32 m_internalFormat;
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const deUint32 m_wrapS;
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const deUint32 m_wrapT;
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const deUint32 m_minFilter;
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const deUint32 m_magFilter;
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const tcu::Mat3 m_coordTransform;
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const int m_numTextures;
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const bool m_powerOfTwo;
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std::vector<glu::Texture2D*> m_textures;
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};
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} // Performance
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} // gles3
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} // deqp
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#endif // _ES3PTEXTURECASES_HPP
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