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23 lines
378 B
23 lines
378 B
4 months ago
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#pragma once
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#include <GLES2/gl2.h>
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class GlScene
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{
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public:
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GlScene();
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GlScene(const GlScene& other) = delete;
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GlScene& operator=(const GlScene& other) = delete;
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void set_viewport(uint32_t width, uint32_t height);
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void draw(uint32_t framenum);
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private:
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GLint m_modelviewmatrix, m_modelviewprojectionmatrix, m_normalmatrix;
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uint32_t m_width;
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uint32_t m_height;
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};
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