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554 lines
21 KiB
554 lines
21 KiB
4 months ago
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; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -verify-machineinstrs < %s | FileCheck -check-prefix=GFX6 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps <4 x float> @getresinfo_1d(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_1d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_1d:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_1d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @getresinfo_2d(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_2d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_2d:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_2d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @getresinfo_3d(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_3d:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_3d:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_3d:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_3D unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @getresinfo_cube(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_cube:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_cube:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_cube:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_CUBE unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @getresinfo_1darray(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_1darray:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_1darray:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_1darray:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D_ARRAY unorm
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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main_body:
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%v = call <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
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ret <4 x float> %v
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}
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define amdgpu_ps <4 x float> @getresinfo_2darray(<8 x i32> inreg %rsrc, i32 %mip) {
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; GFX6-LABEL: getresinfo_2darray:
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; GFX6: ; %bb.0: ; %main_body
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; GFX6-NEXT: s_mov_b32 s0, s2
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; GFX6-NEXT: s_mov_b32 s1, s3
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; GFX6-NEXT: s_mov_b32 s2, s4
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; GFX6-NEXT: s_mov_b32 s3, s5
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; GFX6-NEXT: s_mov_b32 s4, s6
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; GFX6-NEXT: s_mov_b32 s5, s7
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; GFX6-NEXT: s_mov_b32 s6, s8
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; GFX6-NEXT: s_mov_b32 s7, s9
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; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX6-NEXT: s_waitcnt vmcnt(0)
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; GFX6-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: getresinfo_2darray:
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; GFX8: ; %bb.0: ; %main_body
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; GFX8-NEXT: s_mov_b32 s0, s2
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; GFX8-NEXT: s_mov_b32 s1, s3
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; GFX8-NEXT: s_mov_b32 s2, s4
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; GFX8-NEXT: s_mov_b32 s3, s5
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; GFX8-NEXT: s_mov_b32 s4, s6
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; GFX8-NEXT: s_mov_b32 s5, s7
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; GFX8-NEXT: s_mov_b32 s6, s8
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; GFX8-NEXT: s_mov_b32 s7, s9
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; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
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; GFX8-NEXT: s_waitcnt vmcnt(0)
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; GFX8-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: getresinfo_2darray:
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; GFX10: ; %bb.0: ; %main_body
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_ARRAY unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <4 x float> %v
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps <4 x float> @getresinfo_2dmsaa(<8 x i32> inreg %rsrc, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_2dmsaa:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
|
||
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_2dmsaa:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX8-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX8-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX8-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX8-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX8-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX8-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX8-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm
|
||
|
; GFX8-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_2dmsaa:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <4 x float> %v
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps <4 x float> @getresinfo_2darraymsaa(<8 x i32> inreg %rsrc, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_2darraymsaa:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX6-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
|
||
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_2darraymsaa:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX8-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX8-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX8-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX8-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX8-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX8-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX8-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX8-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf unorm da
|
||
|
; GFX8-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_2darraymsaa:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v[0:3], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%v = call <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i32(i32 15, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <4 x float> %v
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps <3 x float> @getresinfo_dmask7(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_dmask7:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX6-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 unorm
|
||
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_dmask7:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX8-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX8-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX8-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX8-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX8-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX8-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX8-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX8-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 unorm
|
||
|
; GFX8-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_dmask7:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v[0:2], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%r = call <3 x float> @llvm.amdgcn.image.getresinfo.1d.v3f32.i32(i32 7, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <3 x float> %r
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps <2 x float> @getresinfo_dmask3(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_dmask3:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX6-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 unorm
|
||
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_dmask3:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX8-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX8-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX8-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX8-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX8-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX8-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX8-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX8-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 unorm
|
||
|
; GFX8-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_dmask3:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v[0:1], v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%r = call <2 x float> @llvm.amdgcn.image.getresinfo.1d.v2f32.i32(i32 3, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <2 x float> %r
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps float @getresinfo_dmask1(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_dmask1:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX6-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX6-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX6-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX6-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX6-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX6-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX6-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX6-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 unorm
|
||
|
; GFX6-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_dmask1:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX8-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX8-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX8-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX8-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX8-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX8-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX8-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX8-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 unorm
|
||
|
; GFX8-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_dmask1:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
||
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
||
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
||
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
||
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
||
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
||
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
||
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
||
|
; GFX10-NEXT: image_get_resinfo v0, v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm
|
||
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%r = call float @llvm.amdgcn.image.getresinfo.1d.f32.i32(i32 1, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret float %r
|
||
|
}
|
||
|
|
||
|
define amdgpu_ps <4 x float> @getresinfo_dmask0(<8 x i32> inreg %rsrc, <4 x float> %vdata, i32 %mip) {
|
||
|
; GFX6-LABEL: getresinfo_dmask0:
|
||
|
; GFX6: ; %bb.0: ; %main_body
|
||
|
; GFX6-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX8-LABEL: getresinfo_dmask0:
|
||
|
; GFX8: ; %bb.0: ; %main_body
|
||
|
; GFX8-NEXT: ; return to shader part epilog
|
||
|
;
|
||
|
; GFX10-LABEL: getresinfo_dmask0:
|
||
|
; GFX10: ; %bb.0: ; %main_body
|
||
|
; GFX10-NEXT: ; return to shader part epilog
|
||
|
main_body:
|
||
|
%r = call <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 0, i32 %mip, <8 x i32> %rsrc, i32 0, i32 0)
|
||
|
ret <4 x float> %r
|
||
|
}
|
||
|
|
||
|
declare <4 x float> @llvm.amdgcn.image.getresinfo.1d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <3 x float> @llvm.amdgcn.image.getresinfo.1d.v3f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <2 x float> @llvm.amdgcn.image.getresinfo.1d.v2f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare float @llvm.amdgcn.image.getresinfo.1d.f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <4 x float> @llvm.amdgcn.image.getresinfo.2d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <4 x float> @llvm.amdgcn.image.getresinfo.3d.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <4 x float> @llvm.amdgcn.image.getresinfo.cube.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
|
||
|
declare <4 x float> @llvm.amdgcn.image.getresinfo.1darray.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
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declare <4 x float> @llvm.amdgcn.image.getresinfo.2darray.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
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declare <4 x float> @llvm.amdgcn.image.getresinfo.2dmsaa.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
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declare <4 x float> @llvm.amdgcn.image.getresinfo.2darraymsaa.v4f32.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #1
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attributes #0 = { nounwind }
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attributes #1 = { nounwind readnone }
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