You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
53 lines
2.8 KiB
53 lines
2.8 KiB
4 months ago
|
/// @ref core
|
||
|
/// @file glm/mat4x4.hpp
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "detail/type_mat4x4.hpp"
|
||
|
|
||
|
namespace glm
|
||
|
{
|
||
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, lowp> lowp_mat4;
|
||
|
|
||
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, mediump> mediump_mat4;
|
||
|
|
||
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, highp> highp_mat4;
|
||
|
|
||
|
/// 4 columns of 4 components matrix of low precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, lowp> lowp_mat4x4;
|
||
|
|
||
|
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, mediump> mediump_mat4x4;
|
||
|
|
||
|
/// 4 columns of 4 components matrix of high precision floating-point numbers.
|
||
|
/// There is no guarantee on the actual precision.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
|
||
|
typedef tmat4x4<float, highp> highp_mat4x4;
|
||
|
|
||
|
}//namespace glm
|