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30 lines
1023 B
30 lines
1023 B
4 months ago
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/*
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* Copyright 2020 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "gm/gm.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkRRect.h"
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DEF_SIMPLE_GM_BG(crbug_1139750, canvas, 50, 50, SK_ColorWHITE) {
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// Draw a round-rect with a (slightly) non-square scale. This forces the GPU backend to use
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// the elliptical round-rect op. We set the stroke width to exactly double the radii, which
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// makes the inner radii exactly zero. The shader uses the inverse inner radii to compute the
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// coverage ramp, so this would end up producing infinity, and the geometry would disappear.
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SkPaint p;
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p.setAntiAlias(true);
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p.setStyle(SkPaint::kStroke_Style);
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p.setStrokeWidth(2);
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SkRect r = SkRect::MakeXYWH(1, 1, 19, 19);
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SkRRect rr = SkRRect::MakeRectXY(r, 1, 1);
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canvas->translate(10, 10);
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canvas->scale(1.47619f, 1.52381f);
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canvas->drawRRect(rr, p);
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}
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