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21 lines
438 B
21 lines
438 B
4 months ago
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/*#pragma settings NoInline*/
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half2 glob = half2(1);
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half4 fn(half a, out half2 b, inout half2 c, inout half3 d) {
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a = sk_FragColor.r + a;
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b = sk_FragColor.gb - glob.y;
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c *= a;
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d = sk_FragColor.aaa / d;
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return half4(a, b.x, c.y, d.x);
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}
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void main() {
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half2 a = half2(1);
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half3 b = half3(2);
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half4x4 c = half4x4(3);
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half3x3 d = half3x3(4);
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sk_FragColor = fn(a.x, b.yz, glob.yx, d[1].zyx);
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}
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