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47 lines
1.6 KiB
47 lines
1.6 KiB
4 months ago
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise
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OpExecutionMode %main OriginUpperLeft
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OpName %sk_FragColor "sk_FragColor"
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OpName %sk_Clockwise "sk_Clockwise"
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OpName %_UniformBuffer "_UniformBuffer"
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OpMemberName %_UniformBuffer 0 "a"
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OpName %main "main"
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OpDecorate %sk_FragColor RelaxedPrecision
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OpDecorate %sk_FragColor Location 0
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OpDecorate %sk_FragColor Index 0
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OpDecorate %sk_Clockwise BuiltIn FrontFacing
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OpMemberDecorate %_UniformBuffer 0 Offset 0
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OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
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OpDecorate %_UniformBuffer Block
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OpDecorate %10 Binding 0
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OpDecorate %10 DescriptorSet 0
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OpDecorate %16 RelaxedPrecision
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OpDecorate %21 RelaxedPrecision
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%sk_FragColor = OpVariable %_ptr_Output_v4float Output
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%bool = OpTypeBool
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%_ptr_Input_bool = OpTypePointer Input %bool
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%sk_Clockwise = OpVariable %_ptr_Input_bool Input
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%_UniformBuffer = OpTypeStruct %float
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%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
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%10 = OpVariable %_ptr_Uniform__UniformBuffer Uniform
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%void = OpTypeVoid
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%14 = OpTypeFunction %void
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%_ptr_Uniform_float = OpTypePointer Uniform %float
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%_ptr_Output_float = OpTypePointer Output %float
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%main = OpFunction %void None %14
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%15 = OpLabel
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%17 = OpAccessChain %_ptr_Uniform_float %10 %int_0
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%21 = OpLoad %float %17
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%16 = OpFwidth %float %21
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%22 = OpAccessChain %_ptr_Output_float %sk_FragColor %int_0
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OpStore %22 %16
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OpReturn
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OpFunctionEnd
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