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76 lines
3.1 KiB
76 lines
3.1 KiB
4 months ago
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/*
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* Copyright 2019 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkSharingProc_DEFINED
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#define SkSharingProc_DEFINED
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#include <unordered_map>
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#include <vector>
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#include "include/core/SkData.h"
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#include "include/core/SkImage.h"
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#include "include/core/SkSerialProcs.h"
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/**
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* This serial proc serializes each image it encounters only once, using their uniqueId as the
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* property for sameness.
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*
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* It's most basic usage involves setting your imageProc to SkSharingSerialContext::serializeImage
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* and creating an SkSharingSerialContext in an appropriate scope to outlive all the images that
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* will be encountered before serialization.
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*
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* Optionally, collectNonTextureImagesFromPicture can be called with an SkSharingContext and an
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* SkPicture that may reference not-yet-released texture backed images. It will make non-texture
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* copies if necessary and store them in the context. If present, they will be used in the
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* final serialization.
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*
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* This is intended to be used on Android with MultiPictureDocument's onEndPage parameter, in a
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* lambda that captures the context, because MPD cannot make assumptions about the type of proc it
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* receives and clients (Chrome) build MPD without this source file.
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*/
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struct SkSharingSerialContext {
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// --- Data and and function for optional texture collection pass --- //
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// A map from uniqueID of images referenced by commands to non-texture images
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// collected at the end of each frame.
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std::unordered_map<uint32_t, sk_sp<SkImage>> fNonTexMap;
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// Collects any non-texture images referenced by the picture and stores non-texture copies
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// in the fNonTexMap of the provided SkSharingContext
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static void collectNonTextureImagesFromPicture(
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const SkPicture* pic, SkSharingSerialContext* sharingCtx);
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// --- Data and serialization function for regular use --- //
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// A map from the ids from SkImage::uniqueID() to ids used within the file
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// The keys are ids of original images, not of non-texture copies
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std::unordered_map<uint32_t, uint32_t> fImageMap;
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// A serial proc that shares images between subpictures
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// To use this, create an instance of SkSerialProcs and populate it this way.
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// The client must retain ownership of the context.
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// auto ctx = std::make_unique<SkSharingSerialContext>()
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// SkSerialProcs procs;
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// procs.fImageProc = SkSharingSerialContext::serializeImage;
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// procs.fImageCtx = ctx.get();
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static sk_sp<SkData> serializeImage(SkImage* img, void* ctx);
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};
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struct SkSharingDeserialContext {
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// a list of unique images in the order they were encountered in the file
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// Subsequent occurrences of an image refer to it by it's index in this list.
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std::vector<sk_sp<SkImage>> fImages;
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// A deserial proc that can interpret id's in place of images as references to previous images.
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// Can also deserialize a SKP where all images are inlined (it's backwards compatible)
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static sk_sp<SkImage> deserializeImage(const void* data, size_t length, void* ctx);
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};
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#endif
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