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GrGlInterface Autogeneration
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Background
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At a high level, the first three steps of making a GrGLInterface (a generic way to
interact with a GL-like GPU) are:
- Assemble: Copy a set of function pointers into the struct
- Validate: Make sure the function pointers advertised actually exist.
- Capabilities: Compute what fast/slow paths are enabled based on the functions
in the struct (GrGLCaps, for short)
Autogeneration
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The first two steps have been automated with a table-based generation script located
in this folder. The table is in JSON5 format (like JSON, but with comments). O
Once edited, the Assemble/Validate code can be re-generated by running
`make generate` in this folder.