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147 lines
5.1 KiB
147 lines
5.1 KiB
4 months ago
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// Copyright 2020 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/skottie_ios_app/SkiaContext.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTime.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "include/gpu/gl/GrGLInterface.h"
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#include "include/gpu/gl/GrGLTypes.h"
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#import <GLKit/GLKit.h>
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#import <UIKit/UIKit.h>
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#import <OpenGLES/ES3/gl.h>
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#include <CoreFoundation/CoreFoundation.h>
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static void configure_glkview_for_skia(GLKView* view) {
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[view setDrawableColorFormat:GLKViewDrawableColorFormatRGBA8888];
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[view setDrawableDepthFormat:GLKViewDrawableDepthFormat24];
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[view setDrawableStencilFormat:GLKViewDrawableStencilFormat8];
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}
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static sk_sp<SkSurface> make_gl_surface(GrDirectContext* dContext, int width, int height) {
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static constexpr int kStencilBits = 8;
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static constexpr int kSampleCount = 1;
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static const SkSurfaceProps surfaceProps;
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if (!dContext || width <= 0 || height <= 0) {
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return nullptr;
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}
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GLint fboid = 0;
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboid);
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return SkSurface::MakeFromBackendRenderTarget(
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dContext,
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GrBackendRenderTarget(width,
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height,
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kSampleCount,
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kStencilBits,
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GrGLFramebufferInfo{(GrGLuint)fboid, GL_RGBA8}),
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kBottomLeft_GrSurfaceOrigin,
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kRGBA_8888_SkColorType,
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nullptr,
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&surfaceProps);
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}
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// A UIView that uses a GL-backed SkSurface to draw.
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@interface SkiaGLView : GLKView
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@property (strong) SkiaViewController* controller;
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// Override of the UIView interface.
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- (void)drawRect:(CGRect)rect;
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// Required initializer.
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- (instancetype)initWithFrame:(CGRect)frame
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withEAGLContext:(EAGLContext*)eaglContext
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withDirectContext:(GrDirectContext*)dContext;
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@end
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@implementation SkiaGLView {
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GrDirectContext* fDContext;
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}
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- (instancetype)initWithFrame:(CGRect)frame
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withEAGLContext:(EAGLContext*)eaglContext
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withDirectContext:(GrDirectContext*)dContext {
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self = [super initWithFrame:frame context:eaglContext];
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fDContext = dContext;
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configure_glkview_for_skia(self);
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return self;
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}
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- (void)drawRect:(CGRect)rect {
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SkiaViewController* viewController = [self controller];
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static constexpr double kFrameRate = 1.0 / 30.0;
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double next = [viewController isPaused] ? 0 : kFrameRate + SkTime::GetNSecs() * 1e-9;
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[super drawRect:rect];
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int width = (int)[self drawableWidth],
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height = (int)[self drawableHeight];
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if (!(fDContext)) {
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NSLog(@"Error: GrDirectContext missing.\n");
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return;
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}
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if (sk_sp<SkSurface> surface = make_gl_surface(fDContext, width, height)) {
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[viewController draw:rect
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toCanvas:(surface->getCanvas())
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atSize:CGSize{(CGFloat)width, (CGFloat)height}];
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surface->flushAndSubmit();
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}
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if (next) {
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[NSTimer scheduledTimerWithTimeInterval:std::max(0.0, next - SkTime::GetNSecs() * 1e-9)
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target:self
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selector:@selector(setNeedsDisplay)
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userInfo:nil
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repeats:NO];
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}
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}
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@end
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@interface SkiaGLContext : SkiaContext
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@property (strong) EAGLContext* eaglContext;
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- (instancetype) init;
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- (UIView*) makeViewWithController:(SkiaViewController*)vc withFrame:(CGRect)frame;
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- (SkiaViewController*) getViewController:(UIView*)view;
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@end
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@implementation SkiaGLContext {
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sk_sp<GrDirectContext> fDContext;
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}
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- (instancetype) init {
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self = [super init];
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[self setEaglContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]];
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if (![self eaglContext]) {
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NSLog(@"Falling back to GLES2.\n");
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[self setEaglContext:[[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]];
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}
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if (![self eaglContext]) {
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NSLog(@"[[EAGLContext alloc] initWithAPI:...] failed");
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return nil;
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}
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EAGLContext* oldContext = [EAGLContext currentContext];
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[EAGLContext setCurrentContext:[self eaglContext]];
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fDContext = GrDirectContext::MakeGL(nullptr, GrContextOptions());
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[EAGLContext setCurrentContext:oldContext];
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if (!fDContext) {
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NSLog(@"GrDirectContext::MakeGL failed");
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return nil;
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}
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return self;
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}
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- (UIView*) makeViewWithController:(SkiaViewController*)vc withFrame:(CGRect)frame {
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SkiaGLView* skiaView = [[SkiaGLView alloc] initWithFrame:frame
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withEAGLContext:[self eaglContext]
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withDirectContext:fDContext.get()];
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[skiaView setController:vc];
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return skiaView;
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}
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- (SkiaViewController*) getViewController:(UIView*)view {
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return [view isKindOfClass:[SkiaGLView class]] ? [(SkiaGLView*)view controller] : nil;
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}
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@end
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SkiaContext* MakeSkiaGLContext() { return [[SkiaGLContext alloc] init]; }
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