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171 lines
5.1 KiB
171 lines
5.1 KiB
4 months ago
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// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/skottie_ios_app/SkottieViewController.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkPaint.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkTime.h"
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#include "modules/skottie/include/Skottie.h"
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#include <cmath>
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////////////////////////////////////////////////////////////////////////////////
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class SkAnimationDraw {
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public:
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SkAnimationDraw() = default;
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~SkAnimationDraw() = default;
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explicit operator bool() const { return fAnimation != nullptr; }
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void draw(SkSize size, SkCanvas* canvas) {
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if (size.width() != fSize.width() || size.height() != fSize.height()) {
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// Cache the current matrix; change only if size changes.
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if (fAnimationSize.width() > 0 && fAnimationSize.height() > 0) {
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float scale = std::min(size.width() / fAnimationSize.width(),
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size.height() / fAnimationSize.height());
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fMatrix.setScaleTranslate(
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scale, scale,
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(size.width() - fAnimationSize.width() * scale) * 0.5f,
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(size.height() - fAnimationSize.height() * scale) * 0.5f);
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} else {
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fMatrix = SkMatrix();
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}
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fSize = size;
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}
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canvas->concat(fMatrix);
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SkRect rect = {0, 0, fAnimationSize.width(), fAnimationSize.height()};
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canvas->drawRect(rect, SkPaint(SkColors::kWhite));
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fAnimation->render(canvas);
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}
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void load(const void* data, size_t length) {
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skottie::Animation::Builder builder;
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fAnimation = builder.make((const char*)data, (size_t)length);
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fSize = {0, 0};
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fAnimationSize = fAnimation ? fAnimation->size() : SkSize{0, 0};
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}
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void seek(double time) { if (fAnimation) { fAnimation->seekFrameTime(time, nullptr); } }
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float duration() { return fAnimation ? fAnimation->duration() : 0; }
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SkSize size() { return fAnimationSize; }
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private:
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sk_sp<skottie::Animation> fAnimation; // owner
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SkSize fSize;
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SkSize fAnimationSize;
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SkMatrix fMatrix;
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SkAnimationDraw(const SkAnimationDraw&) = delete;
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SkAnimationDraw& operator=(const SkAnimationDraw&) = delete;
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};
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////////////////////////////////////////////////////////////////////////////////
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class SkTimeKeeper {
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private:
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double fStartTime = 0; // used when running
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float fAnimationMoment = 0; // when paused.
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float fDuration = 0;
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bool fPaused = false;
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bool fStopAtEnd = false;
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public:
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void setStopAtEnd(bool s) { fStopAtEnd = s; }
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float currentTime() {
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if (0 == fDuration) {
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return 0;
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}
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if (fPaused) {
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return fAnimationMoment;
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}
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double time = 1e-9 * (SkTime::GetNSecs() - fStartTime);
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if (fStopAtEnd && time >= fDuration) {
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fPaused = true;
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fAnimationMoment = fDuration;
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return fAnimationMoment;
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}
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return std::fmod(time, fDuration);
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}
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void setDuration(float d) {
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fDuration = d;
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fStartTime = SkTime::GetNSecs();
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fAnimationMoment = 0;
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}
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bool paused() const { return fPaused; }
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float duration() const { return fDuration; }
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void seek(float seconds) {
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if (fPaused) {
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fAnimationMoment = std::fmod(seconds, fDuration);
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} else {
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fStartTime = SkTime::GetNSecs() - 1e9 * seconds;
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}
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}
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void togglePaused() {
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if (fPaused) {
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double offset = (fAnimationMoment >= fDuration) ? 0 : -1e9 * fAnimationMoment;
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fStartTime = SkTime::GetNSecs() + offset;
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fPaused = false;
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} else {
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fAnimationMoment = this->currentTime();
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fPaused = true;
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}
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}
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};
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////////////////////////////////////////////////////////////////////////////////
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@implementation SkottieViewController {
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SkAnimationDraw fDraw;
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SkTimeKeeper fClock;
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}
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- (bool)loadAnimation:(NSData*) data {
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fDraw.load((const void*)[data bytes], (size_t)[data length]);
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fClock.setDuration(fDraw.duration());
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return (bool)fDraw;
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}
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- (void)setStopAtEnd:(bool)stop { fClock.setStopAtEnd(stop); }
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- (float)animationDurationSeconds { return fClock.duration(); }
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- (float)currentTime { return fDraw ? fClock.currentTime() : 0; }
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- (void)seek:(float)seconds {
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if (fDraw) {
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fClock.seek(seconds);
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}
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}
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- (CGSize)size { return {(CGFloat)fDraw.size().width(), (CGFloat)fDraw.size().height()}; }
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- (bool)togglePaused {
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fClock.togglePaused();
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return fClock.paused();
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}
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- (bool)isPaused { return fClock.paused(); }
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- (void)draw:(CGRect)rect toCanvas:(SkCanvas*)canvas atSize:(CGSize)size {
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// TODO(halcanary): Use the rect and the InvalidationController to speed up rendering.
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if (rect.size.width > 0 && rect.size.height > 0 && fDraw && canvas) {
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if (!fClock.paused()) {
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fDraw.seek(fClock.currentTime());
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}
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fDraw.draw(SkSize{(float)size.width, (float)size.height}, canvas);
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}
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}
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@end
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