You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
37 lines
920 B
37 lines
920 B
4 months ago
|
/*
|
||
|
* Copyright 2016 Google Inc.
|
||
|
*
|
||
|
* Use of this source code is governed by a BSD-style license that can be
|
||
|
* found in the LICENSE file.
|
||
|
*/
|
||
|
|
||
|
#ifndef FenceSync_DEFINED
|
||
|
#define FenceSync_DEFINED
|
||
|
|
||
|
#include "SkTypes.h"
|
||
|
|
||
|
namespace sk_gpu_test {
|
||
|
|
||
|
using PlatformFence = uint64_t;
|
||
|
static constexpr PlatformFence kInvalidFence = 0;
|
||
|
|
||
|
/*
|
||
|
* This class provides an interface to interact with fence syncs. A fence sync is an object that the
|
||
|
* client can insert into the GPU command stream, and then at any future time, wait until all
|
||
|
* commands that were issued before the fence have completed.
|
||
|
*/
|
||
|
class FenceSync {
|
||
|
public:
|
||
|
virtual PlatformFence SK_WARN_UNUSED_RESULT insertFence() const = 0;
|
||
|
virtual bool waitFence(PlatformFence) const = 0;
|
||
|
virtual void deleteFence(PlatformFence) const = 0;
|
||
|
|
||
|
virtual bool validate() const { return true; }
|
||
|
|
||
|
virtual ~FenceSync() {}
|
||
|
};
|
||
|
|
||
|
} // namespace sk_gpu_test
|
||
|
|
||
|
#endif
|