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293 lines
12 KiB
293 lines
12 KiB
4 months ago
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/*
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* Copyright 2014,2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SERVERS_STREAMSPLITTER_H
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#define ANDROID_SERVERS_STREAMSPLITTER_H
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#include <unordered_set>
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#include <gui/IConsumerListener.h>
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#include <gui/IProducerListener.h>
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#include <gui/BufferItemConsumer.h>
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#include <utils/Condition.h>
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#include <utils/Mutex.h>
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#include <utils/StrongPointer.h>
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#include <utils/Timers.h>
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#define SP_LOGV(x, ...) ALOGV("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define SP_LOGI(x, ...) ALOGI("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define SP_LOGW(x, ...) ALOGW("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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#define SP_LOGE(x, ...) ALOGE("[%s] " x, mConsumerName.string(), ##__VA_ARGS__)
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namespace android {
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class GraphicBuffer;
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class IGraphicBufferConsumer;
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class IGraphicBufferProducer;
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// Camera3StreamSplitter is an autonomous class that manages one input BufferQueue
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// and multiple output BufferQueues. By using the buffer attach and detach logic
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// in BufferQueue, it is able to present the illusion of a single split
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// BufferQueue, where each buffer queued to the input is available to be
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// acquired by each of the outputs, and is able to be dequeued by the input
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// again only once all of the outputs have released it.
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class Camera3StreamSplitter : public BnConsumerListener {
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public:
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// Constructor
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Camera3StreamSplitter(bool useHalBufManager = false);
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// Connect to the stream splitter by creating buffer queue and connecting it
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// with output surfaces.
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status_t connect(const std::unordered_map<size_t, sp<Surface>> &surfaces,
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uint64_t consumerUsage, uint64_t producerUsage, size_t halMaxBuffers, uint32_t width,
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uint32_t height, android::PixelFormat format, sp<Surface>* consumer);
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// addOutput adds an output BufferQueue to the splitter. The splitter
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// connects to outputQueue as a CPU producer, and any buffers queued
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// to the input will be queued to each output. If any output is abandoned
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// by its consumer, the splitter will abandon its input queue (see onAbandoned).
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//
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// A return value other than NO_ERROR means that an error has occurred and
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// outputQueue has not been added to the splitter. BAD_VALUE is returned if
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// outputQueue is NULL. See IGraphicBufferProducer::connect for explanations
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// of other error codes.
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status_t addOutput(size_t surfaceId, const sp<Surface>& outputQueue);
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//removeOutput will remove a BufferQueue that was previously added to
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//the splitter outputs. Any pending buffers in the BufferQueue will get
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//reclaimed.
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status_t removeOutput(size_t surfaceId);
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// Notification that the graphic buffer has been released to the input
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// BufferQueue. The buffer should be reused by the camera device instead of
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// queuing to the outputs.
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status_t notifyBufferReleased(const sp<GraphicBuffer>& buffer);
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// Attach a buffer to the specified outputs. This call reserves a buffer
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// slot in the output queue.
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status_t attachBufferToOutputs(ANativeWindowBuffer* anb,
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const std::vector<size_t>& surface_ids);
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// Get return value of onFrameAvailable to work around problem that
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// onFrameAvailable is void. This function should be called by the producer
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// right after calling queueBuffer().
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status_t getOnFrameAvailableResult();
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// Disconnect the buffer queue from output surfaces.
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void disconnect();
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private:
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// From IConsumerListener
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//
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// During this callback, we store some tracking information, detach the
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// buffer from the input, and attach it to each of the outputs. This call
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// can block if there are too many outstanding buffers. If it blocks, it
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// will resume when onBufferReleasedByOutput releases a buffer back to the
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// input.
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void onFrameAvailable(const BufferItem& item) override;
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// From IConsumerListener
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//
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// Similar to onFrameAvailable, but buffer item is indeed replacing a buffer
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// in the buffer queue. This can happen when buffer queue is in droppable
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// mode.
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void onFrameReplaced(const BufferItem& item) override;
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// From IConsumerListener
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// We don't care about released buffers because we detach each buffer as
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// soon as we acquire it. See the comment for onBufferReleased below for
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// some clarifying notes about the name.
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void onBuffersReleased() override {}
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// From IConsumerListener
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// We don't care about sideband streams, since we won't be splitting them
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void onSidebandStreamChanged() override {}
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// This is the implementation of the onBufferReleased callback from
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// IProducerListener. It gets called from an OutputListener (see below), and
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// 'from' is which producer interface from which the callback was received.
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//
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// During this callback, we detach the buffer from the output queue that
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// generated the callback, update our state tracking to see if this is the
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// last output releasing the buffer, and if so, release it to the input.
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// If we release the buffer to the input, we allow a blocked
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// onFrameAvailable call to proceed.
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void onBufferReleasedByOutput(const sp<IGraphicBufferProducer>& from);
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// Called by outputBufferLocked when a buffer in the async buffer queue got replaced.
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void onBufferReplacedLocked(const sp<IGraphicBufferProducer>& from, size_t surfaceId);
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// When this is called, the splitter disconnects from (i.e., abandons) its
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// input queue and signals any waiting onFrameAvailable calls to wake up.
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// It still processes callbacks from other outputs, but only detaches their
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// buffers so they can continue operating until they run out of buffers to
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// acquire. This must be called with mMutex locked.
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void onAbandonedLocked();
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// Decrement the buffer's reference count. Once the reference count becomes
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// 0, return the buffer back to the input BufferQueue.
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void decrementBufRefCountLocked(uint64_t id, size_t surfaceId);
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// Check for and handle any output surface dequeue errors.
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void handleOutputDequeueStatusLocked(status_t res, int slot);
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// Handles released output surface buffers.
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void returnOutputBufferLocked(const sp<Fence>& fence, const sp<IGraphicBufferProducer>& from,
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size_t surfaceId, int slot);
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// This is a thin wrapper class that lets us determine which BufferQueue
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// the IProducerListener::onBufferReleased callback is associated with. We
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// create one of these per output BufferQueue, and then pass the producer
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// into onBufferReleasedByOutput above.
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class OutputListener : public BnProducerListener,
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public IBinder::DeathRecipient {
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public:
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OutputListener(wp<Camera3StreamSplitter> splitter,
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wp<IGraphicBufferProducer> output);
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virtual ~OutputListener() = default;
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// From IProducerListener
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void onBufferReleased() override;
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// From IBinder::DeathRecipient
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void binderDied(const wp<IBinder>& who) override;
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private:
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wp<Camera3StreamSplitter> mSplitter;
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wp<IGraphicBufferProducer> mOutput;
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};
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class BufferTracker {
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public:
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BufferTracker(const sp<GraphicBuffer>& buffer,
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const std::vector<size_t>& requestedSurfaces);
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~BufferTracker() = default;
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const sp<GraphicBuffer>& getBuffer() const { return mBuffer; }
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const sp<Fence>& getMergedFence() const { return mMergedFence; }
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void mergeFence(const sp<Fence>& with);
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// Returns the new value
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// Only called while mMutex is held
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size_t decrementReferenceCountLocked(size_t surfaceId);
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const std::vector<size_t> requestedSurfaces() const { return mRequestedSurfaces; }
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private:
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// Disallow copying
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BufferTracker(const BufferTracker& other);
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BufferTracker& operator=(const BufferTracker& other);
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sp<GraphicBuffer> mBuffer; // One instance that holds this native handle
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sp<Fence> mMergedFence;
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// Request surfaces for a particular buffer. And when the buffer becomes
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// available from the input queue, the registered surfaces are used to decide
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// which output is the buffer sent to.
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std::vector<size_t> mRequestedSurfaces;
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size_t mReferenceCount;
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};
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// Must be accessed through RefBase
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virtual ~Camera3StreamSplitter();
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status_t addOutputLocked(size_t surfaceId, const sp<Surface>& outputQueue);
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status_t removeOutputLocked(size_t surfaceId);
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// Send a buffer to particular output, and increment the reference count
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// of the buffer. If this output is abandoned, the buffer's reference count
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// won't be incremented.
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status_t outputBufferLocked(const sp<IGraphicBufferProducer>& output,
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const BufferItem& bufferItem, size_t surfaceId);
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// Get unique name for the buffer queue consumer
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String8 getUniqueConsumerName();
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// Helper function to get the BufferQueue slot where a particular buffer is attached to.
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int getSlotForOutputLocked(const sp<IGraphicBufferProducer>& gbp,
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const sp<GraphicBuffer>& gb);
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// Sum of max consumer buffers for all outputs
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size_t mMaxConsumerBuffers = 0;
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size_t mMaxHalBuffers = 0;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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android::PixelFormat mFormat = android::PIXEL_FORMAT_NONE;
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uint64_t mProducerUsage = 0;
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// The attachBuffer call will happen on different thread according to mUseHalBufManager and have
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// different timing constraint.
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static const nsecs_t kNormalDequeueBufferTimeout = s2ns(1); // 1 sec
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static const nsecs_t kHalBufMgrDequeueBufferTimeout = ms2ns(1); // 1 msec
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Mutex mMutex;
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sp<IGraphicBufferProducer> mProducer;
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sp<IGraphicBufferConsumer> mConsumer;
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sp<BufferItemConsumer> mBufferItemConsumer;
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sp<Surface> mSurface;
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//Map graphic buffer ids -> buffer items
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std::unordered_map<uint64_t, BufferItem> mInputSlots;
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//Map surface ids -> gbp outputs
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std::unordered_map<int, sp<IGraphicBufferProducer> > mOutputs;
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//Map surface ids -> consumer buffer count
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std::unordered_map<int, size_t > mConsumerBufferCount;
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// Map of GraphicBuffer IDs (GraphicBuffer::getId()) to buffer tracking
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// objects (which are mostly for counting how many outputs have released the
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// buffer, but also contain merged release fences).
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std::unordered_map<uint64_t, std::unique_ptr<BufferTracker> > mBuffers;
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struct GBPHash {
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std::size_t operator()(const sp<IGraphicBufferProducer>& producer) const {
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return std::hash<IGraphicBufferProducer *>{}(producer.get());
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}
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};
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std::unordered_map<sp<IGraphicBufferProducer>, sp<OutputListener>,
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GBPHash> mNotifiers;
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typedef std::vector<sp<GraphicBuffer>> OutputSlots;
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std::unordered_map<sp<IGraphicBufferProducer>, std::unique_ptr<OutputSlots>,
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GBPHash> mOutputSlots;
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//A set of buffers that could potentially stay in some of the outputs after removal
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//and therefore should be detached from the input queue.
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std::unordered_set<uint64_t> mDetachedBuffers;
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// Latest onFrameAvailable return value
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std::atomic<status_t> mOnFrameAvailableRes{0};
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// Currently acquired input buffers
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size_t mAcquiredInputBuffers;
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String8 mConsumerName;
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const bool mUseHalBufManager;
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};
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} // namespace android
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#endif
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