You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
143 lines
5.8 KiB
143 lines
5.8 KiB
4 months ago
|
# bootanimation format
|
||
|
|
||
|
## zipfile paths
|
||
|
|
||
|
The system selects a boot animation zipfile from the following locations, in order:
|
||
|
|
||
|
/system/media/bootanimation-encrypted.zip (if getprop("vold.decrypt") = '1')
|
||
|
/system/media/bootanimation.zip
|
||
|
/oem/media/bootanimation.zip
|
||
|
|
||
|
## zipfile layout
|
||
|
|
||
|
The `bootanimation.zip` archive file includes:
|
||
|
|
||
|
desc.txt - a text file
|
||
|
part0 \
|
||
|
part1 \ directories full of PNG frames
|
||
|
... /
|
||
|
partN /
|
||
|
|
||
|
## desc.txt format
|
||
|
|
||
|
The first line defines the general parameters of the animation:
|
||
|
|
||
|
WIDTH HEIGHT FPS [PROGRESS]
|
||
|
|
||
|
* **WIDTH:** animation width (pixels)
|
||
|
* **HEIGHT:** animation height (pixels)
|
||
|
* **FPS:** frames per second, e.g. 60
|
||
|
* **PROGRESS:** whether to show a progress percentage on the last part
|
||
|
+ The percentage will be displayed with an x-coordinate of 'c', and a
|
||
|
y-coordinate set to 1/3 of the animation height.
|
||
|
|
||
|
It is followed by a number of rows of the form:
|
||
|
|
||
|
TYPE COUNT PAUSE PATH [FADE [#RGBHEX [CLOCK1 [CLOCK2]]]]
|
||
|
|
||
|
* **TYPE:** a single char indicating what type of animation segment this is:
|
||
|
+ `p` -- this part will play unless interrupted by the end of the boot
|
||
|
+ `c` -- this part will play to completion, no matter what
|
||
|
+ `f` -- same as `p` but in addition the specified number of frames is being faded out while
|
||
|
continue playing. Only the first interrupted `f` part is faded out, other subsequent `f`
|
||
|
parts are skipped
|
||
|
* **COUNT:** how many times to play the animation, or 0 to loop forever until boot is complete
|
||
|
* **PAUSE:** number of FRAMES to delay after this part ends
|
||
|
* **PATH:** directory in which to find the frames for this part (e.g. `part0`)
|
||
|
* **FADE:** _(ONLY FOR `f` TYPE)_ number of frames to fade out when interrupted where `0` means
|
||
|
_immediately_ which makes `f ... 0` behave like `p` and doesn't count it as a fading
|
||
|
part
|
||
|
* **RGBHEX:** _(OPTIONAL)_ a background color, specified as `#RRGGBB`
|
||
|
* **CLOCK1, CLOCK2:** _(OPTIONAL)_ the coordinates at which to draw the current time (for watches):
|
||
|
+ If only `CLOCK1` is provided it is the y-coordinate of the clock and the x-coordinate
|
||
|
defaults to `c`
|
||
|
+ If both `CLOCK1` and `CLOCK2` are provided then `CLOCK1` is the x-coordinate and `CLOCK2` is
|
||
|
the y-coodinate
|
||
|
+ Values can be either a positive integer, a negative integer, or `c`
|
||
|
- `c` -- will centre the text
|
||
|
- `n` -- will position the text n pixels from the start; left edge for x-axis, bottom edge
|
||
|
for y-axis
|
||
|
- `-n` -- will position the text n pixels from the end; right edge for x-axis, top edge
|
||
|
for y-axis
|
||
|
- Examples:
|
||
|
* `-24` or `c -24` will position the text 24 pixels from the top of the screen,
|
||
|
centred horizontally
|
||
|
* `16 c` will position the text 16 pixels from the left of the screen, centred
|
||
|
vertically
|
||
|
* `-32 32` will position the text such that the bottom right corner is 32 pixels above
|
||
|
and 32 pixels left of the edges of the screen
|
||
|
|
||
|
There is also a special TYPE, `$SYSTEM`, that loads `/system/media/bootanimation.zip`
|
||
|
and plays that.
|
||
|
|
||
|
## clock_font.png
|
||
|
|
||
|
The file used to draw the time on top of the boot animation. The font format is as follows:
|
||
|
* The file specifies glyphs for the ascii characters 32-127 (0x20-0x7F), both regular weight and
|
||
|
bold weight.
|
||
|
* The image is divided into a grid of characters
|
||
|
* There are 16 columns and 6 rows
|
||
|
* Each row is divided in half: regular weight glyphs on the top half, bold glyphs on the bottom
|
||
|
* For a NxM image each character glyph will be N/16 pixels wide and M/(12*2) pixels high
|
||
|
|
||
|
## progress_font.png
|
||
|
|
||
|
The file used to draw the boot progress in percentage on top of the boot animation. The font format
|
||
|
follows the same specification as the one described for clock_font.png.
|
||
|
|
||
|
## loading and playing frames
|
||
|
|
||
|
Each part is scanned and loaded directly from the zip archive. Within a part directory, every file
|
||
|
(except `trim.txt` and `audio.wav`; see next sections) is expected to be a PNG file that represents
|
||
|
one frame in that part (at the specified resolution). For this reason it is important that frames be
|
||
|
named sequentially (e.g. `part000.png`, `part001.png`, ...) and added to the zip archive in that
|
||
|
order.
|
||
|
|
||
|
## trim.txt
|
||
|
|
||
|
To save on memory, textures may be trimmed by their background color. trim.txt sequentially lists
|
||
|
the trim output for each frame in its directory, so the frames may be properly positioned.
|
||
|
Output should be of the form: `WxH+X+Y`. Example:
|
||
|
|
||
|
713x165+388+914
|
||
|
708x152+388+912
|
||
|
707x139+388+911
|
||
|
649x92+388+910
|
||
|
|
||
|
If the file is not present, each frame is assumed to be the same size as the animation.
|
||
|
|
||
|
## audio.wav
|
||
|
|
||
|
Each part may optionally play a `wav` sample when it starts. To enable this, add a file
|
||
|
with the name `audio.wav` in the part directory.
|
||
|
|
||
|
## exiting
|
||
|
|
||
|
The system will end the boot animation (first completing any incomplete or even entirely unplayed
|
||
|
parts that are of type `c`) when the system is finished booting. (This is accomplished by setting
|
||
|
the system property `service.bootanim.exit` to a nonzero string.)
|
||
|
|
||
|
## protips
|
||
|
|
||
|
### PNG compression
|
||
|
|
||
|
Use `zopflipng` if you have it, otherwise `pngcrush` will do. e.g.:
|
||
|
|
||
|
for fn in *.png ; do
|
||
|
zopflipng -m ${fn}s ${fn}s.new && mv -f ${fn}s.new ${fn}
|
||
|
# or: pngcrush -q ....
|
||
|
done
|
||
|
|
||
|
Some animations benefit from being reduced to 256 colors:
|
||
|
|
||
|
pngquant --force --ext .png *.png
|
||
|
# alternatively: mogrify -colors 256 anim-tmp/*/*.png
|
||
|
|
||
|
### creating the ZIP archive
|
||
|
|
||
|
cd <path-to-pieces>
|
||
|
zip -0qry -i \*.txt \*.png \*.wav @ ../bootanimation.zip *.txt part*
|
||
|
|
||
|
Note that the ZIP archive is not actually compressed! The PNG files are already as compressed
|
||
|
as they can reasonably get, and there is unlikely to be any redundancy between files.
|