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227 lines
10 KiB
227 lines
10 KiB
4 months ago
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/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "rsContext.h"
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#include "rsScriptC.h"
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#include <time.h>
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namespace android {
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namespace renderscript {
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//////////////////////////////////////////////////////////////////////////////
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// Context
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//////////////////////////////////////////////////////////////////////////////
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void rsrAllocationSyncAll(Context *, Script *, Allocation *);
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#ifndef RS_COMPATIBILITY_LIB
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void rsrBindTexture(Context *, ProgramFragment *, uint32_t slot, Allocation *);
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void rsrBindConstant(Context *, ProgramFragment *, uint32_t slot, Allocation *);
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void rsrBindConstant(Context *, ProgramVertex*, uint32_t slot, Allocation *);
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void rsrBindSampler(Context *, ProgramFragment *, uint32_t slot, Sampler *);
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void rsrBindProgramStore(Context *, ProgramStore *);
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void rsrBindProgramFragment(Context *, ProgramFragment *);
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void rsrBindProgramVertex(Context *, ProgramVertex *);
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void rsrBindProgramRaster(Context *, ProgramRaster *);
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void rsrBindFrameBufferObjectColorTarget(Context *, Allocation *, uint32_t slot);
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void rsrBindFrameBufferObjectDepthTarget(Context *, Allocation *);
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void rsrClearFrameBufferObjectColorTarget(Context *, uint32_t slot);
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void rsrClearFrameBufferObjectDepthTarget(Context *);
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void rsrClearFrameBufferObjectTargets(Context *);
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//////////////////////////////////////////////////////////////////////////////
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// VP
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//////////////////////////////////////////////////////////////////////////////
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void rsrVpLoadProjectionMatrix(Context *, const rsc_Matrix *m);
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void rsrVpLoadModelMatrix(Context *, const rsc_Matrix *m);
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void rsrVpLoadTextureMatrix(Context *, const rsc_Matrix *m);
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void rsrPfConstantColor(Context *, ProgramFragment *, float r, float g, float b, float a);
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void rsrVpGetProjectionMatrix(Context *, rsc_Matrix *m);
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//////////////////////////////////////////////////////////////////////////////
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// Drawing
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//////////////////////////////////////////////////////////////////////////////
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void rsrDrawPath(Context *, Path *);
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void rsrDrawMesh(Context *, Mesh *);
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void rsrDrawMeshPrimitive(Context *, Mesh *, uint32_t primIndex);
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void rsrDrawMeshPrimitiveRange(Context *, Mesh *,
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uint32_t primIndex, uint32_t start, uint32_t len);
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void rsrMeshComputeBoundingBox(Context *, Mesh *,
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float *minX, float *minY, float *minZ,
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float *maxX, float *maxY, float *maxZ);
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//////////////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////////////
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void rsrColor(Context *, float r, float g, float b, float a);
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#endif
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void rsrAllocationCopy1DRange(Context *, Allocation *dstAlloc,
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uint32_t dstOff,
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uint32_t dstMip,
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uint32_t count,
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Allocation *srcAlloc,
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uint32_t srcOff, uint32_t srcMip);
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void rsrAllocationCopy2DRange(Context *, Allocation *dstAlloc,
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uint32_t dstXoff, uint32_t dstYoff,
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uint32_t dstMip, uint32_t dstFace,
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uint32_t width, uint32_t height,
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Allocation *srcAlloc,
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uint32_t srcXoff, uint32_t srcYoff,
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uint32_t srcMip, uint32_t srcFace);
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#ifndef RS_COMPATIBILITY_LIB
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void rsrPrepareClear(Context *);
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uint32_t rsrGetWidth(Context *);
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uint32_t rsrGetHeight(Context *);
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void rsrDrawTextAlloc(Context *, Allocation *, int x, int y);
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void rsrDrawText(Context *, const char *text, int x, int y);
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void rsrSetMetrics(Context *, Font::Rect *metrics,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
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void rsrMeasureTextAlloc(Context *, Allocation *,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
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void rsrMeasureText(Context *, const char *text,
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int32_t *left, int32_t *right, int32_t *top, int32_t *bottom);
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void rsrBindFont(Context *, Font *);
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void rsrFontColor(Context *, float r, float g, float b, float a);
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#endif
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void rsrAllocationIoSend(Context *, Allocation *);
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void rsrAllocationIoReceive(Context *, Allocation *);
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//////////////////////////////////////////////////////////////////////////////
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// Time routines
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//////////////////////////////////////////////////////////////////////////////
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float rsrGetDt(Context *, const Script *sc);
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time_t rsrTime(Context *, time_t *timer);
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tm* rsrLocalTime(Context *, tm *local, time_t *timer);
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int64_t rsrUptimeMillis(Context *);
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int64_t rsrUptimeNanos(Context *);
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//////////////////////////////////////////////////////////////////////////////
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// Message routines
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//////////////////////////////////////////////////////////////////////////////
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// Keep existing routines to not break current GPU drivers.
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uint32_t __attribute((used)) rsrToClient(Context *, int cmdID, void *data, int len);
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uint32_t __attribute((used)) rsrToClientBlocking(Context *, int cmdID, void *data, int len);
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uint32_t rsrToClient(Context *, int cmdID, const void *data, int len);
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uint32_t rsrToClientBlocking(Context *, int cmdID, const void *data, int len);
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//////////////////////////////////////////////////////////////////////////////
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//
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//////////////////////////////////////////////////////////////////////////////
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void rsrSetObject(const Context *, rs_object_base *dst, const ObjectBase *src);
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void rsrClearObject(rs_object_base *dst);
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bool rsrIsObject(const Context *, rs_object_base src);
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bool rsrIsObject(const Context *, ObjectBase* src);
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void rsrAllocationIncRefs(const Context *, const Allocation *, void *ptr,
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size_t elementCount, size_t startOffset);
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void rsrAllocationDecRefs(const Context *, const Allocation *, void *ptr,
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size_t elementCount, size_t startOffset);
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void rsrAllocationSyncAll(Context *, Allocation *a, RsAllocationUsageType source);
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void rsrForEach(Context *, Script *target,
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uint32_t slot,
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uint32_t numInputs,
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Allocation **in,
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Allocation *out,
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const void *usr,
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uint32_t usrBytes,
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const RsScriptCall *call);
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RsElement rsrElementCreate(Context *rsc, RsDataType dt, RsDataKind dk,
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bool norm, uint32_t vecSize);
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RsType rsrTypeCreate(Context *, const RsElement element, uint32_t dimX,
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uint32_t dimY, uint32_t dimZ, bool mipmaps, bool faces,
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uint32_t yuv);
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RsAllocation rsrAllocationCreateTyped(Context *, const RsType type,
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RsAllocationMipmapControl mipmaps,
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uint32_t usages, uintptr_t ptr);
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//////////////////////////////////////////////////////////////////////////////
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// Heavy math functions
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//////////////////////////////////////////////////////////////////////////////
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void rsrMatrixSet(rs_matrix4x4 *m, uint32_t row, uint32_t col, float v);
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float rsrMatrixGet(const rs_matrix4x4 *m, uint32_t row, uint32_t col);
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void rsrMatrixSet(rs_matrix3x3 *m, uint32_t row, uint32_t col, float v);
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float rsrMatrixGet(const rs_matrix3x3 *m, uint32_t row, uint32_t col);
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void rsrMatrixSet(rs_matrix2x2 *m, uint32_t row, uint32_t col, float v);
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float rsrMatrixGet(const rs_matrix2x2 *m, uint32_t row, uint32_t col);
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void rsrMatrixLoadIdentity_4x4(rs_matrix4x4 *m);
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void rsrMatrixLoadIdentity_3x3(rs_matrix3x3 *m);
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void rsrMatrixLoadIdentity_2x2(rs_matrix2x2 *m);
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void rsrMatrixLoad_4x4_f(rs_matrix4x4 *m, const float *v);
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void rsrMatrixLoad_3x3_f(rs_matrix3x3 *m, const float *v);
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void rsrMatrixLoad_2x2_f(rs_matrix2x2 *m, const float *v);
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void rsrMatrixLoad_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *v);
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void rsrMatrixLoad_4x4_3x3(rs_matrix4x4 *m, const rs_matrix3x3 *v);
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void rsrMatrixLoad_4x4_2x2(rs_matrix4x4 *m, const rs_matrix2x2 *v);
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void rsrMatrixLoad_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *v);
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void rsrMatrixLoad_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *v);
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void rsrMatrixLoadRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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void rsrMatrixLoadScale(rs_matrix4x4 *m, float x, float y, float z);
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void rsrMatrixLoadTranslate(rs_matrix4x4 *m, float x, float y, float z);
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void rsrMatrixLoadMultiply_4x4_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *lhs,
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const rs_matrix4x4 *rhs);
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void rsrMatrixMultiply_4x4_4x4(rs_matrix4x4 *m, const rs_matrix4x4 *rhs);
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void rsrMatrixLoadMultiply_3x3_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *lhs,
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const rs_matrix3x3 *rhs);
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void rsrMatrixMultiply_3x3_3x3(rs_matrix3x3 *m, const rs_matrix3x3 *rhs);
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void rsrMatrixLoadMultiply_2x2_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *lhs,
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const rs_matrix2x2 *rhs);
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void rsrMatrixMultiply_2x2_2x2(rs_matrix2x2 *m, const rs_matrix2x2 *rhs);
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void rsrMatrixRotate(rs_matrix4x4 *m, float rot, float x, float y, float z);
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void rsrMatrixScale(rs_matrix4x4 *m, float x, float y, float z);
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void rsrMatrixTranslate(rs_matrix4x4 *m, float x, float y, float z);
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void rsrMatrixLoadOrtho(rs_matrix4x4 *m, float left, float right,
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float bottom, float top, float near, float far);
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void rsrMatrixLoadFrustum(rs_matrix4x4 *m, float left, float right,
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float bottom, float top, float near, float far);
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void rsrMatrixLoadPerspective(rs_matrix4x4* m, float fovy, float aspect, float near, float far);
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// Returns true if the matrix was successfully inversed
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bool rsrMatrixInverse_4x4(rs_matrix4x4 *m);
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// Returns true if the matrix was successfully inversed
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bool rsrMatrixInverseTranspose_4x4(rs_matrix4x4 *m);
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void rsrMatrixTranspose_4x4(rs_matrix4x4 *m);
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void rsrMatrixTranspose_3x3(rs_matrix3x3 *m);
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void rsrMatrixTranspose_2x2(rs_matrix2x2 *m);
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} // namespace renderscript
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} // namespace android
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