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224 lines
7.9 KiB
224 lines
7.9 KiB
4 months ago
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Test various buffer queue configurations
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <SLES/OpenSLES.h>
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typedef struct {
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SLuint8 numChannels;
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SLuint32 milliHz;
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SLuint8 bitsPerSample;
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} PCM;
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PCM formats[] = {
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{1, SL_SAMPLINGRATE_8, 8},
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{2, SL_SAMPLINGRATE_8, 8},
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{1, SL_SAMPLINGRATE_8, 16},
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{2, SL_SAMPLINGRATE_8, 16},
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{1, SL_SAMPLINGRATE_11_025, 8},
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{2, SL_SAMPLINGRATE_11_025, 8},
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{1, SL_SAMPLINGRATE_11_025, 16},
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{2, SL_SAMPLINGRATE_11_025, 16},
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{1, SL_SAMPLINGRATE_12, 8},
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{2, SL_SAMPLINGRATE_12, 8},
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{1, SL_SAMPLINGRATE_12, 16},
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{2, SL_SAMPLINGRATE_12, 16},
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{1, SL_SAMPLINGRATE_16, 8},
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{2, SL_SAMPLINGRATE_16, 8},
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{1, SL_SAMPLINGRATE_16, 16},
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{2, SL_SAMPLINGRATE_16, 16},
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{1, SL_SAMPLINGRATE_22_05, 8},
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{2, SL_SAMPLINGRATE_22_05, 8},
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{1, SL_SAMPLINGRATE_22_05, 16},
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{2, SL_SAMPLINGRATE_22_05, 16},
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{1, SL_SAMPLINGRATE_24, 8},
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{2, SL_SAMPLINGRATE_24, 8},
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{1, SL_SAMPLINGRATE_24, 16},
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{2, SL_SAMPLINGRATE_24, 16},
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{1, SL_SAMPLINGRATE_32, 8},
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{2, SL_SAMPLINGRATE_32, 8},
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{1, SL_SAMPLINGRATE_32, 16},
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{2, SL_SAMPLINGRATE_32, 16},
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{1, SL_SAMPLINGRATE_44_1, 8},
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{2, SL_SAMPLINGRATE_44_1, 8},
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{1, SL_SAMPLINGRATE_44_1, 16},
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{2, SL_SAMPLINGRATE_44_1, 16},
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{1, SL_SAMPLINGRATE_48, 8},
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{2, SL_SAMPLINGRATE_48, 8},
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{1, SL_SAMPLINGRATE_48, 16},
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{2, SL_SAMPLINGRATE_48, 16},
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{0, 0, 0}
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};
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int main(int argc __unused, char **argv __unused)
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{
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SLresult result;
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SLObjectItf engineObject;
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// create engine
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result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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SLEngineItf engineEngine;
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result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
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assert(SL_RESULT_SUCCESS == result);
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// create output mix
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SLObjectItf outputMixObject;
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result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
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assert(SL_RESULT_SUCCESS == result);
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result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// loop over all formats
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PCM *format;
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float hzLeft = 440.0; // A440 (Concert A)
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float hzRight = 440.0;
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for (format = formats; format->numChannels; ++format) {
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printf("Channels: %d, sample rate: %u, bits: %u\n", format->numChannels,
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format->milliHz / 1000, format->bitsPerSample);
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// configure audio source
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SLDataLocator_BufferQueue loc_bufq;
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loc_bufq.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
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loc_bufq.numBuffers = 1;
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SLDataFormat_PCM format_pcm;
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format_pcm.formatType = SL_DATAFORMAT_PCM;
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format_pcm.numChannels = format->numChannels;
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format_pcm.samplesPerSec = format->milliHz;
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format_pcm.bitsPerSample = format->bitsPerSample;
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format_pcm.containerSize = format->bitsPerSample;
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format_pcm.channelMask = 0;
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format_pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
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SLDataSource audioSrc;
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audioSrc.pLocator = &loc_bufq;
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audioSrc.pFormat = &format_pcm;
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix;
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loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
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loc_outmix.outputMix = outputMixObject;
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SLDataSink audioSnk;
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audioSnk.pLocator = &loc_outmix;
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audioSnk.pFormat = NULL;
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// create audio player
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SLuint32 numInterfaces = 1;
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SLInterfaceID ids[1];
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SLboolean req[1];
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ids[0] = SL_IID_BUFFERQUEUE;
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req[0] = SL_BOOLEAN_TRUE;
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SLObjectItf playerObject;
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
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&audioSnk, numInterfaces, ids, req);
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if (SL_RESULT_SUCCESS != result) {
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printf("failed %u\n", result);
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continue;
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}
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// realize the player
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result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
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assert(SL_RESULT_SUCCESS == result);
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// generate a sine wave buffer, ascending in half-steps for each format
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#define N (44100*4)
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static unsigned char buffer[N];
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unsigned i;
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for (i = 0; i < N; ) {
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float seconds = (((i * 8) / (format->bitsPerSample * format->numChannels)) * 1000.0) /
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format->milliHz;
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short sampleLeft = sin(seconds * M_PI_2 * hzLeft) * 32767.0;
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short sampleRight = sin(seconds * M_PI_2 * hzRight) * 32767.0;
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if (2 == format->numChannels) {
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if (8 == format->bitsPerSample) {
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buffer[i++] = (sampleLeft + 32768) >> 8;
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buffer[i++] = (sampleRight + 32768) >> 8;
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} else {
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assert(16 == format->bitsPerSample);
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buffer[i++] = sampleLeft & 0xFF;
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buffer[i++] = sampleLeft >> 8;
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buffer[i++] = sampleRight & 0xFF;
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buffer[i++] = sampleRight >> 8;
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}
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} else {
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assert(1 == format->numChannels);
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// cast to int and divide by 2 are needed to prevent overflow
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short sampleMono = ((int) sampleLeft + (int) sampleRight) / 2;
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if (8 == format->bitsPerSample) {
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buffer[i++] = (sampleMono + 32768) >> 8;
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} else {
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assert(16 == format->bitsPerSample);
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buffer[i++] = sampleMono & 0xFF;
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buffer[i++] = sampleMono >> 8;
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}
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}
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if (seconds >= 1.0f)
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break;
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}
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// get the buffer queue interface and enqueue a buffer
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SLBufferQueueItf playerBufferQueue;
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result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE,
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&playerBufferQueue);
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assert(SL_RESULT_SUCCESS == result);
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result = (*playerBufferQueue)->Enqueue(playerBufferQueue, buffer, i);
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assert(SL_RESULT_SUCCESS == result);
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// get the play interface
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SLPlayItf playerPlay;
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result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
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assert(SL_RESULT_SUCCESS == result);
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// set the player's state to playing
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result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
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assert(SL_RESULT_SUCCESS == result);
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// wait for the buffer to be played
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for (;;) {
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SLBufferQueueState state;
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result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
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assert(SL_RESULT_SUCCESS == result);
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if (state.count == 0)
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break;
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usleep(20000);
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}
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// destroy audio player
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(*playerObject)->Destroy(playerObject);
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//usleep(1000000);
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hzLeft *= 1.05946309; // twelfth root of 2
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hzRight /= 1.05946309;
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}
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// destroy output mix
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(*outputMixObject)->Destroy(outputMixObject);
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// destroy engine
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(*engineObject)->Destroy(engineObject);
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return EXIT_SUCCESS;
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}
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