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199 lines
5.9 KiB
199 lines
5.9 KiB
4 months ago
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/*
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* Copyright (C) 2017 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TexWrapper.h"
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#include "glError.h"
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#include <fcntl.h>
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#include <malloc.h>
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#include <png.h>
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#include <android-base/logging.h>
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/* Create an new empty GL texture that will be filled later */
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TexWrapper::TexWrapper() {
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GLuint textureId;
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glGenTextures(1, &textureId);
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if (textureId <= 0) {
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LOG(ERROR) << "Didn't get a texture handle allocated: " << getEGLError();
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} else {
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// Store the basic texture properties
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id = textureId;
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w = 0;
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h = 0;
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}
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}
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/* Wrap a texture that already allocated. The wrapper takes ownership. */
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TexWrapper::TexWrapper(GLuint textureId, unsigned width, unsigned height) {
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// Store the basic texture properties
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id = textureId;
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w = width;
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h = height;
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}
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TexWrapper::~TexWrapper() {
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// Give the texture ID back
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if (id > 0) {
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glDeleteTextures(1, &id);
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}
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id = -1;
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}
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/* Factory to build TexWrapper objects from a given PNG file */
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TexWrapper* createTextureFromPng(const char * filename)
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{
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// Open the PNG file
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FILE *inputFile = fopen(filename, "rb");
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if (inputFile == 0)
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{
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perror(filename);
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return nullptr;
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}
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// Read the file header and validate that it is a PNG
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static const int kSigSize = 8;
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png_byte header[kSigSize] = {0};
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fread(header, 1, kSigSize, inputFile);
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if (png_sig_cmp(header, 0, kSigSize)) {
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printf("%s is not a PNG.\n", filename);
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fclose(inputFile);
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return nullptr;
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}
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// Set up our control structure
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png_structp pngControl = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
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if (!pngControl)
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{
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printf("png_create_read_struct failed.\n");
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fclose(inputFile);
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return nullptr;
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}
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// Set up our image info structure
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png_infop pngInfo = png_create_info_struct(pngControl);
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if (!pngInfo)
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{
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printf("error: png_create_info_struct returned 0.\n");
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png_destroy_read_struct(&pngControl, nullptr, nullptr);
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fclose(inputFile);
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return nullptr;
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}
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// Install an error handler
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if (setjmp(png_jmpbuf(pngControl))) {
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printf("libpng reported an error\n");
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png_destroy_read_struct(&pngControl, &pngInfo, nullptr);
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fclose(inputFile);
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return nullptr;
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}
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// Set up the png reader and fetch the remaining bits of the header
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png_init_io(pngControl, inputFile);
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png_set_sig_bytes(pngControl, kSigSize);
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png_read_info(pngControl, pngInfo);
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// Get basic information about the PNG we're reading
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int bitDepth;
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int colorFormat;
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png_uint_32 width;
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png_uint_32 height;
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png_get_IHDR(pngControl, pngInfo,
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&width, &height,
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&bitDepth, &colorFormat,
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NULL, NULL, NULL);
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GLint format;
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switch(colorFormat)
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{
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case PNG_COLOR_TYPE_RGB:
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format = GL_RGB;
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break;
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case PNG_COLOR_TYPE_RGB_ALPHA:
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format = GL_RGBA;
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break;
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default:
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printf("%s: Unknown libpng color format %d.\n", filename, colorFormat);
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return nullptr;
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}
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// Refresh the values in the png info struct in case any transformation shave been applied.
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png_read_update_info(pngControl, pngInfo);
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int stride = png_get_rowbytes(pngControl, pngInfo);
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stride += 3 - ((stride-1) % 4); // glTexImage2d requires rows to be 4-byte aligned
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// Allocate storage for the pixel data
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png_byte * buffer = (png_byte*)malloc(stride * height);
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if (buffer == NULL)
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{
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printf("error: could not allocate memory for PNG image data\n");
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png_destroy_read_struct(&pngControl, &pngInfo, nullptr);
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fclose(inputFile);
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return nullptr;
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}
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// libpng needs an array of pointers into the image data for each row
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png_byte ** rowPointers = (png_byte**)malloc(height * sizeof(png_byte*));
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if (rowPointers == NULL)
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{
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printf("Failed to allocate temporary row pointers\n");
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png_destroy_read_struct(&pngControl, &pngInfo, nullptr);
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free(buffer);
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fclose(inputFile);
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return nullptr;
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}
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for (unsigned int r = 0; r < height; r++)
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{
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rowPointers[r] = buffer + r*stride;
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}
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// Read in the actual image bytes
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png_read_image(pngControl, rowPointers);
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png_read_end(pngControl, nullptr);
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// Set up the OpenGL texture to contain this image
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GLuint textureId;
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glGenTextures(1, &textureId);
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glBindTexture(GL_TEXTURE_2D, textureId);
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// Send the image data to GL
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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// Initialize the sampling properties (it seems the sample may not work if this isn't done)
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// The user of this texture may very well want to set their own filtering, but we're going
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// to pay the (minor) price of setting this up for them to avoid the dreaded "black image" if
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// they forget.
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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// clean up
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png_destroy_read_struct(&pngControl, &pngInfo, nullptr);
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free(buffer);
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free(rowPointers);
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fclose(inputFile);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Return the texture
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return new TexWrapper(textureId, width, height);
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}
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