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47 lines
1.8 KiB
47 lines
1.8 KiB
4 months ago
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# applies all permissions to hal_omx NOT hal_omx_server
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# since OMX must always be in its own process.
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binder_call(hal_omx_server, binderservicedomain)
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binder_call(hal_omx_server, { appdomain -isolated_app })
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# Allow hal_omx_server access to composer sync fences
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allow hal_omx_server hal_graphics_composer:fd use;
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allow hal_omx_server ion_device:chr_file rw_file_perms;
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allow hal_omx_server hal_camera:fd use;
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crash_dump_fallback(hal_omx_server)
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# Recieve gralloc buffer FDs from bufferhubd. Note that hal_omx_server never
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# directly connects to bufferhubd via PDX. Instead, a VR app acts as a bridge
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# between those two: it talks to hal_omx_server via Binder and talks to bufferhubd
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# via PDX. Thus, there is no need to use pdx_client macro.
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allow hal_omx_server bufferhubd:fd use;
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hal_attribute_hwservice(hal_omx, hal_omx_hwservice)
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allow hal_omx_client hidl_token_hwservice:hwservice_manager find;
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binder_call(hal_omx_client, hal_omx_server)
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binder_call(hal_omx_server, hal_omx_client)
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###
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### neverallow rules
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###
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# hal_omx_server should never execute any executable without a
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# domain transition
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neverallow hal_omx_server { file_type fs_type }:file execute_no_trans;
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# The goal of the mediaserver split is to place media processing code into
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# restrictive sandboxes with limited responsibilities and thus limited
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# permissions. Example: Audioserver is only responsible for controlling audio
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# hardware and processing audio content. Cameraserver does the same for camera
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# hardware/content. Etc.
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#
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# Media processing code is inherently risky and thus should have limited
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# permissions and be isolated from the rest of the system and network.
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# Lengthier explanation here:
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# https://android-developers.googleblog.com/2016/05/hardening-media-stack.html
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neverallow hal_omx_server domain:{ tcp_socket udp_socket rawip_socket } *;
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