You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
3.6 KiB
121 lines
3.6 KiB
4 months ago
|
/*
|
||
|
* Copyright 2018 The Android Open Source Project
|
||
|
*
|
||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||
|
* you may not use this file except in compliance with the License.
|
||
|
* You may obtain a copy of the License at
|
||
|
*
|
||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||
|
*
|
||
|
* Unless required by applicable law or agreed to in writing, software
|
||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||
|
* See the License for the specific language governing permissions and
|
||
|
* limitations under the License.
|
||
|
*/
|
||
|
|
||
|
#include "agq.h"
|
||
|
#include <jni.h>
|
||
|
#include <android/log.h>
|
||
|
#include <time.h>
|
||
|
|
||
|
#define LOGD(...) ((void)__android_log_print(ANDROID_LOG_DEBUG, "AndroidGameQualification", __VA_ARGS__))
|
||
|
|
||
|
static JavaVM* sJavaVm = nullptr;
|
||
|
static JNIEnv* sJniEnv = nullptr;
|
||
|
|
||
|
// Initialize sJavaVm if the app uses JNI.
|
||
|
JNIEXPORT jint JNI_OnLoad(JavaVM* vm, void*) {
|
||
|
sJavaVm = vm;
|
||
|
sJavaVm->GetEnv(reinterpret_cast<void**>(&sJniEnv), JNI_VERSION_1_6);
|
||
|
return sJniEnv->GetVersion();
|
||
|
}
|
||
|
|
||
|
namespace android {
|
||
|
|
||
|
static const char* const INTENT_START = "com.android.game.qualification.START";
|
||
|
|
||
|
static JNIEnv* getJniEnv() {
|
||
|
if (sJniEnv == nullptr) {
|
||
|
sJavaVm->AttachCurrentThread(&sJniEnv, nullptr);
|
||
|
}
|
||
|
return sJniEnv;
|
||
|
}
|
||
|
|
||
|
// Convert timespec to milliseconds.
|
||
|
jlong timespecToMs(timespec spec) {
|
||
|
return jlong(spec.tv_sec) * 1000 + spec.tv_nsec / 1000000;
|
||
|
}
|
||
|
|
||
|
// Create an Intent jobject in Java.
|
||
|
static jobject createIntent() {
|
||
|
struct timespec spec;
|
||
|
clock_gettime(CLOCK_MONOTONIC, &spec);
|
||
|
JNIEnv* env = getJniEnv();
|
||
|
jclass intentClass = env->FindClass("android/content/Intent");
|
||
|
jmethodID constructor = env->GetMethodID(intentClass, "<init>", "(Ljava/lang/String;)V");
|
||
|
jobject intent = env->NewObject(intentClass, constructor, env->NewStringUTF(INTENT_START));
|
||
|
jmethodID set_type =
|
||
|
env->GetMethodID(
|
||
|
intentClass,
|
||
|
"setType",
|
||
|
"(Ljava/lang/String;)Landroid/content/Intent;");
|
||
|
env->CallObjectMethod(intent, set_type, env->NewStringUTF("text/plain"));
|
||
|
jmethodID put_extra =
|
||
|
env->GetMethodID(
|
||
|
intentClass,
|
||
|
"putExtra",
|
||
|
"(Ljava/lang/String;J)Landroid/content/Intent;");
|
||
|
|
||
|
jlong timestamp = timespecToMs(spec);
|
||
|
env->CallObjectMethod(intent, put_extra, env->NewStringUTF("timestamp"), timestamp);
|
||
|
|
||
|
LOGD("Created intent %s at %lld", INTENT_START, (long long)timestamp);
|
||
|
return intent;
|
||
|
}
|
||
|
|
||
|
// Implementation of android::GameQualification::Impl.
|
||
|
|
||
|
class GameQualification::Impl {
|
||
|
public:
|
||
|
void startLoop(jobject context);
|
||
|
void startLoop(ANativeActivity* activity);
|
||
|
};
|
||
|
|
||
|
|
||
|
void GameQualification::Impl::startLoop(jobject context) {
|
||
|
JNIEnv* env = getJniEnv();
|
||
|
jclass contextClass = env->FindClass("android/content/Context");
|
||
|
jmethodID method =
|
||
|
env->GetMethodID(
|
||
|
contextClass,
|
||
|
"sendBroadcast",
|
||
|
"(Landroid/content/Intent;)V");
|
||
|
env->CallVoidMethod(context, method, createIntent());
|
||
|
}
|
||
|
|
||
|
void GameQualification::Impl::startLoop(ANativeActivity* activity) {
|
||
|
sJavaVm = activity->vm;
|
||
|
startLoop(activity->clazz);
|
||
|
}
|
||
|
|
||
|
/* Implementation of GameQualification */
|
||
|
|
||
|
GameQualification::GameQualification() {
|
||
|
mImpl = new GameQualification::Impl();
|
||
|
}
|
||
|
|
||
|
GameQualification::~GameQualification() {
|
||
|
delete mImpl;
|
||
|
}
|
||
|
|
||
|
void GameQualification::startLoop(jobject context) {
|
||
|
mImpl->startLoop(context);
|
||
|
}
|
||
|
|
||
|
void GameQualification::startLoop(ANativeActivity* activity) {
|
||
|
mImpl->startLoop(activity);
|
||
|
}
|
||
|
|
||
|
} // end of namespace android
|